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FPSC Classic Product Chat / Test Game So Laggggyyyyyyyyyy

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GameBuilder
15
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Joined: 14th Oct 2010
Location:
Posted: 12th Jul 2011 04:35
Hey All !!!

the test gamee is so laggyyy

why ?

i use v1.18 beta 17

Bye !!!

Am the original Game Builder ... Stop Looking At my Sig.

2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 12th Jul 2011 04:42
What are your system specs? Also, what is in your map?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
GameBuilder
15
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Joined: 14th Oct 2010
Location:
Posted: 12th Jul 2011 04:52
2giga rams
1.8 core 2duo
intel graphic card built-in 256ram

------------------

huge map of segments low number of entites

Am the original Game Builder ... Stop Looking At my Sig.

Desecrated Studios
15
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 12th Jul 2011 05:23
Well your graphics card is not very good. Maybe consider an upgrade? Also, are you using shaders on all of those segments/entities?

Hope this helps!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Mr Bigglesworth
18
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Joined: 4th Mar 2008
Location:
Posted: 12th Jul 2011 05:59
Your Intel GMA chip is probably the cause of the lag, although your processor is a bit slow, but that shouldn't hurt as much.

If you have a laptop, then you won't be able to upgrade your video card.
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 12th Jul 2011 14:18 Edited at: 12th Jul 2011 14:29
how many polys, character-entities in one place, physics ... overfilling the map with ignoring your hardware-abilities is also a good cause for laggs in testgames, i think

other thing is the shaders: if you got water in your levels, it eats lots of performance in combination with characters/complex meshes, also using too much/wrong shaders on segments or entities.

other thing2:
could be that somebody says:"oh no, not again", but try this:

run fpsc cleaner, make savety-copies of the segments-fps you use in your level, then set visoverlay=0 to 1 in all fps-data used, and test it. helps me in big outdoor areals that crashed before doing this and now running on 60fps. mainly walls and floors wich are set visoverlay=0.

if any questions:
http://forum.thegamecreators.com/?m=forum_view&t=186092&b=21

p.s.: as said in the thread, to edit the map again set visoverlay into vanilla conditions again (recopy savety-copies).
Nomad Soul
Moderator
19
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 12th Jul 2011 18:27
Firstly stop using the beta and upgrade to V118 final.

Hardware plays a big part on this and having a game performance CPU and GPU will get rid of a lot of performance issues.

You need to benchmark FPSC levels regularly. Start by creating the level geometry and bench marking that before adding any lighting or dynamic entities. Then test as you light and fill each area of the map to see if something is creating a bottleneck for you.

A lot of people throw levels together stick loads of stuff in then complain its not running at 60fps. You have to put a lot of work in to get good FPSC maps to run with good performance.

AJ Schaeffer
16
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 12th Jul 2011 20:31
^^^ What he said

Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 13th Jul 2011 08:16
Actually, I had beta 15 installed. When I upgraded to the final, mine now lags insanely as well, and crashes at 300 polygons in scene. I can not get more than 2 fps, and with no entities the ai bar is maxed out as well. I tried a clean install as well and had no luck. I guess this is why I have beta testers for my models.

Payam
17
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Joined: 28th Mar 2009
Location:
Posted: 16th Jul 2011 16:25
If you told us the test doesn't lag with this VGA then I would surprise because with this VGA it will lag.

A very good way is to test WASP mod which increases the frame rate.

Here is it's topic:
http://forum.thegamecreators.com/?m=forum_view&t=178118&b=21

Have our guns was a mistake!!!

I am PaYaM
GameBuilder
15
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Joined: 14th Oct 2010
Location:
Posted: 16th Jul 2011 22:12 Edited at: 16th Jul 2011 22:12
i already have wasp v2

Am the original Game Builder ... Stop Looking At my Sig.

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