I have added input to discussions on what model making should be made, so many times I have said large architecture pieces and Gothic style, but always ignored for shouts of tiny objects, a toaster, a carriage clock, a teasmaid, his and hers matching bath robes, a cuddly toy, its like a re run of the generation game, objects too small to add anything to the big picture, I am old school, being a level designer from the days of quake and unreal, you had to design a level, many users of fpsc have no history of level design, so they create box rooms filled with brick a brak objects, So here we have it, that's what a level looks like when one actually builds it on architecture, always nice to see what you are working on, look forward to seeing the release of the full game.