Quote: "Bitmap Fonts"
A while ago Lee said that AGk uses bitmap fonts but I don't know the full story with AppGameKit and bitmap fonts.
Quote: "Pixel level Sprite Collision"
I'm assuming this means pixel perfect sprite collision? Anyway I asked this question earlier and here are Lee's words:
Quote: "No pixel perfect collision unless you code it yourself by reading the image detecting the ray of intersection A better way is to use the Box2D polygon wrap test as it's much quicker and more useful in a game scenario more often than not."
But like Lee said Box2d's collision commands should be more than enough. Rarely is pixel perfect collision absolutely necessary.
Quote: "Decent String Commands"
That's really ones opinion but if you get Tier 2 then you can use C++ string class/commands etc. Don't know how 'decent' they are in Tier 1.
Quote: "Database Commands"
Current list of commands revealed to us
Display - 35
Maths - 28
Errors - 2
Images - 10
Sprites - 80
Box 2D - 83
Particles - 29
Sound - 7
Music - 10
Text - 56
Text Input - 5
Raw Input - 5
Touch - 16
Mouse - 4
Joystick - 20
Virtual Buttons - 11
Keyboard - 2
Accelerometer - 3
AGK Input - 16
Networking - 36
System - 8
File - 13
Benchmarking - 9
Total 488
Hope that helps...
Quote: "Arrays and Types"
I have heard that AppGameKit Tier 1 will support arrays within types and the same as what we see in DBPro.