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AppGameKit Classic Chat / Release Date and price info

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RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Jul 2011 16:19 Edited at: 12th Jul 2011 23:59
Hi all,

Pre-ordering will begin next week.

Official release date will be 15th August 2011.

Pricing info (at last!)

AGK Pricing, normal price: $111.99

This will be discounted by 30% for our immediate community of users for the first three months of release:
Community Pricing (30% discount): $77.99

Includes all V1 platforms which includes: Windows, Mac, iOS, Bada and MeeGo.

Tier1 (BASIC) and Tier2 (C++ libraries) are all included, one complete solution.

Corporates with turnover greater than $100,000 - $999
Users who grow to that level have to upgrade ($887)

Rick

Financial Director
TGC Team
zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 12th Jul 2011 17:04
Awesome! Thanks for the Info Rick!
Steve Ancell
18
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Joined: 16th Feb 2006
Location: Brighton, East Sussex, UK
Posted: 12th Jul 2011 18:35
This is excellent news!.

I know I don't nomally ask, and I promise I'll only ask once , but do you have any idea on pricing yet, now that this news has been announced?.
Nomad Soul
Moderator
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Location: United Kingdom
Posted: 12th Jul 2011 18:37
Day 1 purchase for me. This is the best product TGC has released since FPSC.

I like the fact 2D is coming back. Even commercial developers understand multi million dollar development projects are not sustainable and seriously limit experimentation.

Mobiius
Valued Member
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Location: The Cold North
Posted: 12th Jul 2011 23:11
About time a date was released. But now all we need is a price!

My signature is NOT a moderator plaything! Stop changing it!
RickV
TGC Development Director
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Jul 2011 00:00
See above in the top post, AppGameKit price now revealed!

Financial Director
TGC Team
The Slayer
Forum Vice President
15
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 13th Jul 2011 00:15
Aah, finally. A date and price. Thanks, RickV!
Now, just save some money. Hehheheh.

One question though, is it possible to buy the AppGameKit via Bank transfer, just like the other TGC products?

Cheers

RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Jul 2011 00:36
@ The Slayer - yes Global Collect can take bank transfers.

Rick

Financial Director
TGC Team
Hodgey
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Location: Australia
Posted: 13th Jul 2011 00:40
Awesome!!! Thanks Rick!

Quote: "This will be discounted by 30% for our immediate community of users for the first three months of release:
Community Pricing (30% discount): $77.99"

A generous offer from TGC. I'm assuming the system already knows who we are? And the price is in USD?

Quote: "Tier1 (BASIC) and Tier2 (C++ libraries) are all included, one complete solution."

That is perfect for me!

KISTech
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 13th Jul 2011 01:29
Reasonably priced as always. Outstanding!!

Steve Ancell
18
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Location: Brighton, East Sussex, UK
Posted: 13th Jul 2011 01:48
Can I purchase AppGameKit with PayPal?.
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Jul 2011 10:56
@ Steve - we use Global Collect as our payment solution and they take paypal along with credit/debit cards and bank transfers.

Rick

Financial Director
TGC Team
Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 13th Jul 2011 12:30
This includes both Tiers? Brilliant.
Well I guess your hard work on this product is going to pay off.
Not only do you have a strong number of community members waiting for a pre-order, you have thousands of developers looking for exactly this!

Regards,

Max
Steve Ancell
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Location: Brighton, East Sussex, UK
Posted: 13th Jul 2011 13:28
Quote: "@ Steve - we use Global Collect as our payment solution and they take paypal along with credit/debit cards and bank transfers.

Rick"


OK, cheers Rick
Mobiius
Valued Member
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Location: The Cold North
Posted: 13th Jul 2011 14:39
So were looking at £48.90 GBP? Not bad. I'll have to get this soonest!

My signature is NOT a moderator plaything! Stop changing it!
SolusHunter
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Location: Kent, United Kingdom
Posted: 13th Jul 2011 16:52
I've been trying to follow the progress of the AppGameKit (not being in the beta program) but I'm getting increasingly confused over the Tiers.

As I understood it Tier 1 allowed selling apps via GameCreators only and Tier 2 allows building and distributing apps independently.

But the release details above sound like you can only distribute yourself if you code in C++, is this correct?

I've never got my head round C++ and have been looking forward to a DBPro style language for mobile apps that I can then build and distribute to Apple, Android (eventually) and others myself.

Is this the case?

DarkBasic Pro 7.7 U77RC7
Windows 7 x64
Trisect Development
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Location: Denmark
Posted: 13th Jul 2011 22:16
Okay I may have to check this out!

Your favorite links anywhere right hereThe Webber Index
DMXtra
22
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Joined: 28th Aug 2002
Location: United States
Posted: 14th Jul 2011 05:06
There is no tiers anymore. So when you buy AppGameKit you get both.

C++ allows you to use AppGameKit as library so you can code your own against Xcode.

So basically AppGameKit Basic Script is like Dark Basic only in 2D
and C++ libraries are like the Dark SDK libaries only in 2D, but you get both for a low price.

If you want to distribute your apps only using AppGameKit Basic Script for ios, you will need to sell through TGC. If you want to do it on your own, you use C++, the AppGameKit C++ Libraries and Xcode.

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
Doz
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Posted: 14th Jul 2011 08:08
Ha, a very reasonable price and a release date on my birthday, I'm sold.

Hodgey
15
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Location: Australia
Posted: 14th Jul 2011 09:28
Quote: "There is no tiers anymore."

I wouldn't say that...exactly, there are still two types of AppGameKit and one is more limited than the other when it comes to publishing but it is awesome that they come bundled.

Quote: "Ha, a very reasonable price and a release date on my birthday, I'm sold."

Happy Birthday in advance!!!

I think we should have an AppGameKit community competition, it's been ages since the last community comp and this time we have a new toy.

Ched80
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Location: Peterborough, UK
Posted: 14th Jul 2011 12:47
Quote: "I think we should have an AppGameKit community competition"


Totally agree! There's nothing quite like a competition to get one motivated!

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
DrT
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Posted: 14th Jul 2011 12:51
@Hodgey:

Please clarify "one is more limited than the other when it comes to publishing".
Hodgey
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Location: Australia
Posted: 14th Jul 2011 13:00 Edited at: 14th Jul 2011 15:13
@DrT
I've heard that the BASIC version of AppGameKit may have trouble with publishing, mainly with Apple's App store because the guidelines are so strict but last I heard TGC are offering a publishing route. I can't confirm this but it has been circling around. I think it is because that BASIC AppGameKit needs a player where C++ AppGameKit just makes it's way into the relevant sdk?

Sorry if that doesn't really clarify anything...

Edit- My apologies if this is going off topic but Rick could you add the App Game Kit board to the TGC toolbar. I went to the toolbar thread but it has been automatically locked.

darzon
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Location: Italy
Posted: 14th Jul 2011 20:55
I hope that there isn't problem to publish on IOS store because
I'm interested to develop only IOS apps.
And anyone knows how is possible to download the player on IOS device without jailbreak ?

Please can Rick or Lee answer my question ?
thank you
The Zoq2
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Location: Linköping, Sweden
Posted: 15th Jul 2011 11:37
I think that you can publish to the appstore via TGC, but both TGC and apple will take some profit

Srry about my english im from sweeden
DVader
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Posted: 15th Jul 2011 15:58
Publishing via TGC will mean you get about half the sale price of your app. The app store will take 30%, TGC will then take another 30%, the rest will be yours. I think this is fair enough as all the hassle of having your game certified, which is starting to become the norm now will be none of your concern. Considering this alone can cost anything from roughly $100 a year, I would say it balances out. I wouldn't fancy releasing a game to sell just a few copies and end up losing money because I had to spend more on the certification fee.
If you use the C++ libraries you can publish yourself if you prefer. This is what I gather from what I have read over the last few months anyway. I'm sure someone from TGC will clarify this at some point soon.

http://s6.bitefight.org/c.php?uid=103081
Mobiius
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Location: The Cold North
Posted: 15th Aug 2011 10:24
It's the 15th, where's my copy of AppGameKit!?!? lol

My signature is NOT a moderator plaything! Stop changing it!
Thraxas
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Location: The Avenging Axe, Turai
Posted: 15th Aug 2011 10:36 Edited at: 15th Aug 2011 10:44
Quote: "It's the 15th, where's my copy of AppGameKit!?!? lol"


Tell me about it. It's been the 15th for me for 17 hours 35 mins already!

EDIT
I got the email to say this was available about 10 seconds after I posted this... yay

Mobiius
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Posted: 15th Aug 2011 11:01
Downloading now! Yay!

My signature is NOT a moderator plaything! Stop changing it!

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