Quote: "Huh? I made everything in my signature myself (other than the font). In gimp of course, but from scratch."
Oh, sorry, it looked alot like one of the default GIMP textures.
Quote: "What is the ambient occlusion map? I always thought that was the same thing as a spec map "
Nope, Spec simulates reflectivity, Ambient Occlusion is universal lighting, sort of like what the sun does, it makes the models ambient, i posted screenshot of what a model with an Ambient Occlusion map looks like. I find it to be a great base for a texture, if you want, i can make you a tutorial on how to make one in Blender 2.49 (i don't use 2.5).
Quote: "But one thing no one has answered yet is how to get the generate the normal map from a high poly mesh to a low poly mesh. Do I just plug both into a program like xnormal, make some adjustments, and run it through? Thanks for everything guys!"
There is a Program made by NVIDIA called Melody which does exactly what your asking for. I never got it to work that well, personally but you may have better luck, I'd suggest giving it a try.
Your signature has been erased by a mod please reduce it to no larger that 600 x 120.