When the damaged control box spawns, it can activate the decal.
In the main script for the damaged control box, make sure you have the "activateifused=1" action present in that script. You would most likely have that towards the beginning of the script.
Then in the IfUsed field of the damaged control box properties, put the name of the decal.
In the decal properties, set the main to decalactivate.fpi and in the start script, use this script:
;Artificial Intelligence Script
;Header
desc = Instant On
;Triggers
:state=0:setalphafade=100,runfpidefault=1
;End of Script
- BlackFox
