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FPSC Classic Product Chat / Finshed project not working

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zim12395
15
Years of Service
User Offline
Joined: 26th Apr 2011
Location:
Posted: 15th Jul 2011 13:12
Hello as you can see from the title i have finished my project i was working on. And now when i try and play it it will just say "Run time error 7008 - object does not exist at line 17127" But when i was building the game i could test it and it would work but now that i built it to exe it says that can some one or anyone help i just spent about 4-5 days on it so please dont say to remake it or something like that alright well thank you

---Bullet Proof----
Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 15th Jul 2011 13:27
It's possible that not all the files got moved correctly in the build game process... Have you tried to rebuild it?

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zim12395
15
Years of Service
User Offline
Joined: 26th Apr 2011
Location:
Posted: 15th Jul 2011 18:50
yes i did re build it just now and says same thing but if i open it in FPSC i can test it and it works fine

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BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 15th Jul 2011 19:03
You may need to look at your "build" to see if any media did not get transferred during the build process. For example...

We made an Egyptian game and ran our build. We noticed that some media did not copy over to the build (specifically some fake doors from the Dark Egypt pack). We had to manually copy them into the build to get them to show in the game.

Other issues can be one of your scripts (setuplevel.fpi, titlepage.fpi, loadingpage.fpi, gamewon.fpi, gameover.fpi) may have a reference to a path and hud that is not correct. There could be an invalid syntax in the script, a typo, etc. Other issues to look at is what skybox you are using in the setuplevel.fpi script, and check the build to ensure the path that is in that script is in fact in the build. For example, if I have the following in my setuplevel.fpi script:

:state=0:sky=skybank\scifi\mar

Then in my build, I should have the following:

skybank\scifi\mar (and all the required files for this skybox are there)

These are some of the things to look at off the top of my head. The key to being able to track issues like this is to know the software application and how it works, what happens during the build, examining the build and all folders to see what goes where, etc.

Another issues is whether you are using a "mod" or not, which you did not specify. If you are using a mod, then check the mod's requirements to make sure you have properly configured it. Some mods have a folder or file they require to work and if they are not configured or present, these type of errors occur.

- BlackFox
zim12395
15
Years of Service
User Offline
Joined: 26th Apr 2011
Location:
Posted: 15th Jul 2011 19:19
How would you check if things didnt get transfered Like how do you tell if something didnt get transfered

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EyEpatch Games
15
Years of Service
User Offline
Joined: 24th Jun 2011
Location: Australia
Posted: 19th Jul 2011 10:00
I may be wrong, but while your building your game make sure there is no space between title of the game and the .exe so it looks like this zim12395's game.exe and not zim12395's game .exe

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