You may need to look at your "build" to see if any media did not get transferred during the build process. For example...
We made an Egyptian game and ran our build. We noticed that some media did not copy over to the build (specifically some fake doors from the Dark Egypt pack). We had to manually copy them into the build to get them to show in the game.
Other issues can be one of your scripts (setuplevel.fpi, titlepage.fpi, loadingpage.fpi, gamewon.fpi, gameover.fpi) may have a reference to a path and hud that is not correct. There could be an invalid syntax in the script, a typo, etc. Other issues to look at is what skybox you are using in the setuplevel.fpi script, and check the build to ensure the path that is in that script is in fact in the build. For example, if I have the following in my setuplevel.fpi script:
:state=0:sky=skybank\scifi\mar
Then in my build, I should have the following:
skybank\scifi\mar (and all the required files for this skybox are there)
These are some of the things to look at off the top of my head. The key to being able to track issues like this is to know the software application and how it works, what happens during the build, examining the build and all folders to see what goes where, etc.
Another issues is whether you are using a "mod" or not, which you did not specify. If you are using a mod, then check the mod's requirements to make sure you have properly configured it. Some mods have a folder or file they require to work and if they are not configured or present, these type of errors occur.
- BlackFox
