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FPSC Classic Models and Media / changing animations

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tokyomage
15
Years of Service
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Joined: 26th Sep 2010
Location: on your roof
Posted: 15th Jul 2011 21:35
Hello everyone

how can i get an entities (character specifically) animations in blender and change them? And where can i find them?


-Tokyomage

.....the feel of solitude hurts inside....
Captain Coder
FPSC Reloaded TGC Backer
14
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Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 16th Jul 2011 21:21
I've heard that Blender cannot animate models. I've heard that Milkshape is a very good animator, although it'll cost you some money to get it. I've also heard that you can animate in Fragmotion. If you choose to animate in Milkshape, MAKE SURE you export your desired model in .ms3d (Milkshape format) from Fragmotion. If you don't, Milkshape will erase all bone information and animations from the model, both of which are ESSENTIAL to get the entity to work right in FPSC. Fragmotion is free, just go to the downloads section of their website. I've never used the programs, just going by peoples advice (see my thread "Your favorite entity making programs"). I know it's not a wise idea to hand out advice without any experience or solid knowledge, but I see that nobody has responded to your question, so I thought I might chip in and see if I could help.

I highly advise you to check out the thread I mentioned above. It's in this same board. You'll be able to read from the Pro's and experienced users themselves. It has already helped a couple of people. Let us know if you make any progress!

Signing off,
Captain Coder
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 20th Jul 2011 19:11
Quote: "I've heard that Blender cannot animate models"

Yes, it can

I am sorry, I did not see your thread. I don't believe blender can import .x (correct me if i'm wrong). So you would likely have to open the entities file in your entity bank, find the .x file, import it to fragmotion, then export it as .obj or another file blender supports. Edit it, then re-export it as .obj, load it into fragmotion, and export as .x And now I realized .obj does not handle animations , so you will have to use a format that does. Good luck!

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