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Although everything you have said may be true, it is also true that you have misrepresented Monkey a bit in my opinion. Almost all of the components you have listed are available from FREE user created modules, so although BR hasn't (yet) provided these as park of the package, they are there and possible to be incorporated.
The $120 price tag may seem a bit high for what you get (officially) upfront, but the other (and better IMHO) side to this point is that all future updates of the product will be FREE, so it's only a once only outlay for a product that will only get better and better (using their other products as a guide to updates).
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I really disagree with this:
#1) The users that fill in the gap is not right either, let me explain. Most of these users will make it work on one or two platforms (if that) and not all of the platforms. Secondly, not only will they not cover all platforms, they won't be able to be output all that well since monkey is a translator.
Again, most languages have this, users can add to just about any language, so this is nothing exclusive to Monkey and like I said the users are always going to do poorly compared to the person who wrote it that can output code that is stronger and on many platforms instead of just one or two.
#2) There is no guarantee that Mark will put out updates for free for the rest of the life of Monkey. Monkey in my opinion should not even exist, there should just be blitzmax and that should already be enough, but the people who already have to bought BlitzMax now have to buy Monkey if they want support of ios and other platforms. That isn't very cool and that is a lot of money to shell out.
#3) Users shouldn't do Mark's job in the first place. If people are going to make games with it, it should include at least the basics without having the community filling out gaps with gimped modules that won't work on all platforms.
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So, if TGC keeps their planned paid updates position, then let's check again in say 2-5 years time (depending on release frequency) to see how much ADK has really cost...
I'm not trying to boo-boo ADK and promote Monkey; I'm just trying to put the other side of the argument out there.
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I get that you are not trying to put down AppGameKit and promote Monkey, but Mark has been known to not support his products very well. He had stated on the monkey forum that no major updates until April 2012 and only bug updates and small updates for things like Android support only because it was too slow and it's not his fault, Android is an OS with very broad specs and a lot of different hardware.
Mark is not going to add in 3D to Monkey, we know that as a fact and TGC are planning to do that in the future as they are also using OpenGL, this is worth an additional price.
After using Blitz products and after reading marks blog posts and posts on the forum I know how he operates by now. I don't mind paying ever so often with quality updates instead of getting very little to nothing on updates for free.
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Also I partially agree with Jimmy 9Toes in that if it's not available (and known to be not planned until Phase 2), then it shouldn't have the symbol there to represent an unavailable deployment platform (or as you have suggested, at least put an asterisk or something there as well to highlight this fact).
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I don't have a problem with this, because by the time people outside of this community gets the news (notice the name of AppGameKit is a community version) Phase 2 will be out or nearly out.
Anyway that is my 2-cents.
App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.