*jumping around and swinging lighting sticks*
Oh, wait, wait!
I was interested in built-in stencil shadows
earlier, and I haven't received then good answers. So, if you fix the main problem with a speed, you'll meet another problem.
Your objects will drop ONLY ONE shadow. If you want to make 5 lights, there will be only one shadow (in DarkGDK).
The main issue of DarkGDK's shadows is loss, as I can understand, of one great command:
Quote: "
/It's from man of Dark Basic Pro:/
SET SHADOW LIGHT
This command will create and place a light in the static universe for the sole purpose of directing where the shadows should be cast from.
<...>
"
You will not find that command in DarkGDK headers.
And what shall we do?
Maybe, there is a way to use
stencilshadow.fx as a regular shader. We can input some values in it like in any another shader, is not it?
Sorry for my bad English.