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FPSC Classic Product Chat / Gun modding failure?

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Desecrated Studios
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 19th Jul 2011 13:02
Alright so i got a acog scope off of GameBanana and i put it into Milkshape and textured it. Then i merged it with the M4A1CQBR. As you can see here:



It looks fine! The textures are working on everything, and even the scope has it's texture. So i save the new gun as HUD_EDIT, and then open that with FragMOTION. It then again looks fine, as you can see here:



But then when i export it as an .x file and then delete my old HUD.x and replace it with this (I backed up the old one, don't worry) and then ran FPSC and tested it and got this!?



Why? What did i do wrong? Anyone want to try and help me out? It's probably something stupid that i missed because im a beginner at modeling and stuff

Thanks!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Poloflece
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Joined: 14th May 2010
Location: Australia
Posted: 19th Jul 2011 13:08
I'm not too sure, you might have already done/tried this:

Put the scope's texture file in the gun's gamecore folder, then open up the milkshape file and set the scope's material and texture as that texture file (that should make it know where to find the texture)
I'm not too sure otherwise.



Poloflece


Ps. The first 2 images didn't load for me

Desecrated Studios
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Location: Kirtona
Posted: 19th Jul 2011 13:16
That's weird, i don't know why they didn't load..

It's just a screenshot of Milkshape and FragMOTION that are showing the gun with complete textures (meaning all textures are working)

Im going to try what you said and i will be back with results in a couple of minutes!

Thanks for commenting poloflece!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Desecrated Studios
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Location: Kirtona
Posted: 19th Jul 2011 13:27 Edited at: 19th Jul 2011 13:43
Nope, didn't solve it. I have attached the files for the scope if anyone else want to try and attach it. If you can get it to work can you tell me what i did wrong? Thanks!

EDIT - I just tried to edit the Barret or M107, and i got this:



HAHAHA, wtf? The textures are getting messed up somehow and i don't know why...

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Fuzz
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 19th Jul 2011 13:56
Try running FPSC Cleaner and have you assigned the texture to the scope in Milkshape?


Desecrated Studios
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Posted: 19th Jul 2011 14:04
Yes and yes. I have gotten the M107 fixed, i don't know how. I will try to fix the M4...

Thanks for the comment though Fuzz!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Akanto10
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Joined: 24th Apr 2010
Location: Earth
Posted: 19th Jul 2011 19:55
I had this problem before. Sometimes, it's a random thing for me when I use .smd files, and other times it's because you merge things (sometimes it tries to use 1 texture, not the regular ones). I would suggest not merging things, but rather link them to a bone in Milkshape. Though this may seem like going backwards, I also suggest rolling back to the start, I've done it many times, and it seems to me that very little errors or even texture coordinate mess-ups can occur even when following a working procedure.

Hope this helps,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
Pirate Myke
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Location: El Dorado, Ca
Posted: 19th Jul 2011 20:58
Are the scope texture and the gun texture in the same bitmap?? Easiest if they are.

If not combine them and Assign the texture material to both objects.
Re UV map them by sliding the UV's of each part of the model to the new positions on the texture map.

Export and try again and see if that helps.


maho76
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Posted: 19th Jul 2011 22:15
the gun in the opening thread looks awesome, much better than now



Desecrated Studios
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Posted: 20th Jul 2011 00:11 Edited at: 20th Jul 2011 00:50
I know it sucks, it still is not working for me. I tried attaching the scope to the m107 and i got the same problem. It screws with the textures and it actually removes about 3/4 of the animations. Like once i add the scope it removes all animations except taking out and walking. Then it just repeats that, no reloading animations, no firing animations. It's messed up!?

Has anyone tried to rig this to one of there guns? I attached the files needed in a couple of comments back ^^

Oh and Pirate Myke, im sorry but i have no idea what you just said. Im a beginner at this and still don't understand what a UV map is and all of that..

But thanks for commenting guys!

EDIT - This is me messing around with some more stuff from GameBanana. (see attached) I wish i knew how to animate because this gun is just beautiful... Anyone know how to rig hands/animations to something like this? The Grenade launcher doesn't need to work, it's just there to look cool XD

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Pirate Myke
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Posted: 20th Jul 2011 01:40 Edited at: 20th Jul 2011 01:43
This is what I mean.
Assign a texture like this to all the objects in the scene. (hands, gun, scope)

UV Map the objects to the the proper spots.

Export your model out and see if all the textures are in the right spots on the weapon.

Multi texture models are not good for weapons.

Hope this explains more.




Desecrated Studios
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Posted: 20th Jul 2011 04:17
Quote: "UV Map the objects to the the proper spots."


Again, im a beginner and don't understand what you are trying to tell me. Do you mean that i combine the textures into one file? How would each part know where the specific texture is in that one file?

Thanks for commenting though!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Pirate Myke
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Posted: 20th Jul 2011 04:58
http://www.chumba.ch/chumbalum-soft/forum/showthread.php?s=d04d68ebe1cea90a7021bbf13331d883&t=18334

It appears that you need to do this in a different program. Milkshape does not do this I guess.

Theory:
You see the texture map I posted has the hands texture, A gun texture, and the scope texture.
That would be all the textures you need for this particular weapon.
They are in one texture so that you can assign this texture to all of your objects in the final rigging.

How did you get the texture on the scope properly in the first place. It had to be mapped somehow for all the stuff to be there.

Same with the hands and the weapon. Do the same thing just use the combined texture map for all the objects you are going to combine in the scene. Did you use anything like the picture below?



You would do this for each part of the model so that when the Hud.x file is called it uses the same texture for all the parts. Also allowing you to use a shader on it.


Desecrated Studios
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Posted: 20th Jul 2011 05:09
Wow that seems really complicated -___-

I will give it a try when i can, people tell me it is really easy to mod weapons i don't think they do all of that. But im currently not on my FPSC computer so i can not do what you are saying right now. But tomorrow i might be able to do that, im leaving to go on a small vacation after tomorrow so i don't know if i can..

Anyways, thanks for the comment and i will try my best to follow what you said. Thanks!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Pirate Myke
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Posted: 20th Jul 2011 05:18
People do this all the time with programs other then 3d Max.
They must use a few different programs to get the task done.

See what you can find out. Unwrap 3d is a great program for UV mapping. There are a few others.

I am just a spoiled 3D Max user.
anyway enjoy your short vacation.


Desecrated Studios
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Posted: 20th Jul 2011 05:22
Thanks a lot! I will try my best to see what i can do

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Desecrated Studios
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Posted: 20th Jul 2011 21:31
Hey guys im back with another gun modding failure!! Im going to fix the textures as i have figured out what i did wrong. But i have attached the image of my attempt at rigging an ACR in FPSC. The reloading looks alright, i still need to edit the animations a little and when just normal hipfire and just holding it it is off center. Like the gun is over to the left a little, so im trying to fix that.

Obviously im not going to distribute this, or sell it, or do anything as i do not own the model/animations/etc. Im just messing around with what you can do in FPSC

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Desecrated Studios
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Posted: 20th Jul 2011 21:56
Second attempt WOOT! I am so close it's not even funny. No really, it's not funny.. Im getting like really mad right now because i finally got the damn textures to work and everything and the firing animation works.

The reloading animation sadly does not work. It looked like it ran fine in Milkshape, i tested it and it released the magazine and everything.. It's still a WIP obviously, but hopefully i can get it to work soon!

Oh, and the textures look horrible. Im going to re-texture it after i get the animations working!

EDIT - The iron sights also do not work, which again im working on it..

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Pirate Myke
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Posted: 20th Jul 2011 22:11 Edited at: 20th Jul 2011 22:14
Hey. Just keep at it then take a break and comeback to it.

Practice on some other objects. The more you do the more it will come to you. In a few months this will seem like second nature to you. You will figure out the workflow and programs you need to make it happen.

14 months ago I knew nothing of character animation or attaching weapons to a set of hands and having them do what I wanted. Now I just think it thru. Making the texture sets for the shaders are just automatic and I dont even think about adujsting them till after a test build with the proper lighting. Scripting, I knew nothing of that either. now I am the scripter for all my stuff and hardly use stock scripts at all.

You'll See. Some of my first ones took 8 - 10 complete redo's before I got them right and it seemed like there was a different technique for different types of models needed.

I will be monitering this thread if I can assist some more.

Study some of the stock weapons. Also study any of Bond1's stuff. I have learned a lot studying his stuff.


Desecrated Studios
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Posted: 20th Jul 2011 22:27
I will study up on those, thanks for the information!

I have a couple of other models from Game Banana that i will try to rig and i will show my results here soon!

And yeah, i will try to work with other things to learn more about modeling/animations/scripting/etc..

Thanks a lot Pirate Myke!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor

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