Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Broken church (new concept preview)

Author
Message
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 20th Jul 2011 11:55 Edited at: 22nd Jul 2011 09:47
hello,

some of our next environment stuff to do...
Broken Church by Simon Trümpler.
For now render from Max
[center]
obligatory screenshot from FPSC
[center]



xlsheriklx
15
Years of Service
User Offline
Joined: 22nd Dec 2010
Location:
Posted: 20th Jul 2011 12:32
Look Great

Your signature has been erased by a mod, because it's too large.
Creating Game
17
Years of Service
User Offline
Joined: 21st Oct 2008
Location:
Posted: 20th Jul 2011 13:40
Nice work.

Texture seems just little distorted at the bottom edge, near the crack. Is that intentional?
Poloflece
16
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 20th Jul 2011 13:43
Looks awesome! Kinda like oblivion.


Poloflece

bobochobo
17
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 20th Jul 2011 16:26
Looks great, how high poly is the set in the screen?

@Creating Game, It looks like the bottom left of the bell is underwater.

All browsers should come with compulsory spell checks.

mgarand
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 20th Jul 2011 16:59
Looks good man! although its (in my opinion) a little bit too clean for a ruin, maybe a bit more dirt around the broken edges etc.

Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 20th Jul 2011 19:44
thanx, it is about 47.303 tris



jeetu
15
Years of Service
User Offline
Joined: 4th Apr 2011
Location:
Posted: 21st Jul 2011 04:57
great man keep i up .also i am agree with BOTB Developer
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 21st Jul 2011 05:46
Yeah I like the look of this but how well will it look in fpsc.

Best s4real



Pack ya games with vishnu packer its free.
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 21st Jul 2011 07:00 Edited at: 21st Jul 2011 07:08
I too would like to see more actual in game screenshots, so far the one above is only the third one posted for this game I have seen, the Max render is cool and all but Most of this being displayed is cutscenes and images rendered in poser and such. TBH the screenshots so far dont show much and are badly lit with overused shaders which dont do much justice to all the people working on it.

By the way who is Simon?

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 21st Jul 2011 07:29 Edited at: 21st Jul 2011 07:30
Thanx everybody for watching and comments.
@Rolfy
Simon is one of our team member.
I would like to show more when it will be ready.



rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 21st Jul 2011 07:48
Quote: "Simon is one of our team member."

LOL, I gathered that...what I mean is WHO is he? whats his background? What did he have for breakfast?
Forget the last question....its just that I saw you say before you had a huge team of artists. Heck, you even e-mailed me asking I would make some of this artwork FPSC ready for you. dont you think you should give a little more detail on the folks working on your project? After all as far as I gather most if not all are doing it for credits.

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 21st Jul 2011 07:58
@Rolfy
yeah, all of my team members or collaborating artists are working pro-bono for this project. It is about 200 top artists from all over the World. If You have more questions about this You can always contact me via email.



rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 21st Jul 2011 08:09
Yet again you lost me, I am actually genuinely interested in this project and would like more info on the artists working for you, but if I had to e-mail every game designer on the forums to ask questions about their game I wouldn't have time do much of my own.
I understand if you dont have time to post about 200 odd artists but when you post a work by one surely you could provide a little more about them, after all its their work your displaying.

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 21st Jul 2011 12:18
@Rolfy
Simon is a german CG artist (his shiped title is Sacred 2)



Bejasc3D
17
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 21st Jul 2011 13:20
@Rolfy;

If I remember correctly, a lot of his 'team' are just people that released media on Turbosquid, and those in his more immediate team, are just people converting the media to be FPSC ready.

I'd be sure that SOME of his media is custom made, but in one of his old threads, he had models that were actually available on turbosquid for some time.

Also; His site has positions available, but they all contain 'converting models / making lower poly'
Quote: "We are urgent looking for some semi or full professional teammate for helping us converting many incredible models from our team artists (about 200 people from all over the World). At this moment we have about 500 high quality models (characters, weapons) which must be translated to FPSC engine. "


Don't mean to be 'putting any of this against you' Mr Game, I really do admire your persistency and dedication to a project, that has been around for some time now. If only some others around here were more like you in terms of their dedication to a project


Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 21st Jul 2011 13:53 Edited at: 21st Jul 2011 14:43
@TiTaniUm

media from "Turbosquid" - it was old days when I work alone
now I established great team, I say '200' dedicated CG artists (about 40 are working as team member and other 160 as collaborating) - not from Turbosquid and other services.
They are not familiar with FPSC engine, so I have about 2 new models plus environment stuff each day and I need many great people from this forum to help - just converting process help...

BTW. It is a little annoying for me that almost ever of my thread here is pointing to the same questions: about my artists, etc.
I do not like any offtopic suspicious... thanks for understanding



rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 21st Jul 2011 22:41 Edited at: 21st Jul 2011 22:55
Quote: "BTW. It is a little annoying for me that almost ever of my thread here is pointing to the same questions: about my artists, etc.
I do not like any offtopic suspicious"

I dont think anyone is being suspicious and its not off topic as your the one that keeps bringing up the 200 top artists from around the world you have working on this project. You got to expect folks being curious as to why so many people would be willing to work for free as you personally intend to sell the game.
I myself am just interested in who these artists are and what their background is, tbh your showing a ton of work (that isnt FPSC ready yet) and your not giving much credit to the people doing the work.

To be on topic for you, the scene above, you got the bell into FPSC what about the rest of it? How do you see this progressing? Do you expect any collision issues? Are you going to import the entire scene at once or are you going to divide it up into segments and entities? Do you intend to bake the lightmaps or light it all in FPSC? Do you have someone savvy enough to get that entire scene into FPSC?

if you dont want the questions then wait till your game is a little more complete (and in FPSC) before posting.

Why do you think folks are being suspicious? I wouldn't call it that. Were only asking you to be a little more clear on info your giving out.

Tell you what, I just lost interest in this project.

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 21st Jul 2011 23:20
@Rolfy
You are welcome.
I always respect your wisdom here and FPSC skills.
Whole scene will be modular rebuilding (recreate) in FPSC engine (step by step from entities, segments), surely it is always challenge to make it happy every model we have (an example we must check proper mesh for character shadow, etc.) You know this.
Currently we (special my friend and lead artist Pirate Myke) are working on the Cyber Hell level with many custom characters, scripts so we are quite busy (plus 2-3 characters every day to convert). proper lighting is other issue and challenge (very important also for gameplay special in horror style).
Collisions are another challenge but Pirate Myke is genius of everything and we could even help somebody to learn all this things who wanna join us.

about artists:
It was huge but pleasant task for me recruit all this people (several month to find this great artist, making good relationship with them for free working) but like You see it is possible and it is working. maybe idea of my game scenario encourage them so much or I have luck...
All artists surely will be credit in my game so do not worry about this, I just do not wanna such expose them (some NDA).
Surely You are still welcome in my team (and other also).

thanx
Mr Game



Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Jul 2011 00:05 Edited at: 22nd Jul 2011 00:06
Quote: "Surely You are still welcome in my team (and other also).
"


Well...brilliant. But what are you actually doing in this team?

I was wondering about that for quiet some time now. You have all these artistis that work on these quality models for nothing for you and...what is your part? Are you simply putting them in FPSCreator? If yes...that would be a bit grotesque.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 22nd Jul 2011 04:15 Edited at: 22nd Jul 2011 04:39
Quote: "Collisions are another challenge but Pirate Myke is genius of everything and we could even help somebody to learn all this things who wanna join us.
Surely You are still welcome in my team (and other also)."

I am sure you guy's can teach me a thing or two, but no thanks I'll pass this one up.

Quote: "All artists surely will be credit in my game so do not worry about this, I just do not wanna such expose them (some NDA)."

Is this your 'Non Disclosure Agreement' or the artists? I can understand if you didnt want your team giving out any info on your project but why would an artist working for the greater good not want exposure at least for their hard work, I am completely lost by this.

Good luck with your game

Just a heads up. That entire scene,textures, lightmapping, even the bad fog effect. I could get all of that into FPSC for you and it would look the same.
I dont think I would ask you to sign an 'NDA' though and not tell anyone....or maybe I would....who knows?

A Mod has been erased by your signature.
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 22nd Jul 2011 04:38
200 people wow I think thats a bigger team than some big companys and no money return for the artists but just credit for your full price game.

Sounds like a great deal to me (NOT)

I'm at a complete lost too why artist don't want the exposure.


best of luck with ya game anyway

s4real



Pack ya games with vishnu packer its free.
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd Jul 2011 04:40
These guys are professional artists, they are working for you for free, and they signed an NDA. Dude, you've got tell me your secret. I can't get my dog to roll over.

Interesting images. I'll be waiting to see this content in FPSC.

Brian.

rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 22nd Jul 2011 05:26
Simon wasn't too hard to find...from what I can tell he wants to be found.

http://simont.de/dokuwiki/doku.php

If this is just an example of the artists you got working for you (albeit he made this 3years ago and not specifically for your game) then your doing well.

A Mod has been erased by your signature.
darimc
19
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 22nd Jul 2011 07:52
While I'm not sure if Mr. Game is just dodging the subject, it sort of seems to me that there may be a communication error. Clearly, English is not his first language and I think he may be misinterpreting what you guys have been asking.

Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Jul 2011 08:06 Edited at: 22nd Jul 2011 09:07
Hi,

Mr Game - what is my part of this project?
1. Scenario (first and I think the most important factor in every gameplay)
2. Managing about 200 (oops today 202 artist) - to contact them, giving clues, farm out models, etc (about 5 hours per day)
3. designing levels (with scripts, props, segments, prepare textures for shaders, etc.)
4. testing how it is working

@Rolfy
ok, You persuade me, I will prepare better info of my artist if everyone wanna know them (if my team artist will be agree with this - some of them are currently working for big company like *** and *** and sometimes is not good for them to even show his private works used for other game because competition factor).
In other hand I do not wanna probably spamming their mails by many folks from here.
We will upgrade some shots from original scene/models and finally how it is looking in FPSC engine.

thanks
Mr Game



rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 22nd Jul 2011 09:38 Edited at: 22nd Jul 2011 09:40
I think the problem here is that you have some great designers work available here, you in fact dont have to do much in the way of level design, in the example above its already low poly and all shader maps are already created.
My problem with it all is that in the Hell church for example there was no mention of who originally designed it and you guy's are taking credit for it all, I notice you now have a screenshot of the original work in UDK and what you have achieved in getting it into FPSC (which is no mean feat) but the framerate and drop in graphic quality speaks for itself.
I think it would be more appreciated if credit were given where it was due, rather than letting folks around here assume its all your own work.
I am not naive.

A Mod has been erased by your signature.
Pirate Myke
16
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 22nd Jul 2011 09:45 Edited at: 22nd Jul 2011 09:47
That was just updates by me. and the gentlemans website is now posted. I do respect your opinions, If it was not for the info that everyone posts in the forum, I would not have learned as much as I have in the last year. I want to thank all you veterans that have been with FPSC for a long time. As you guys know the changes in the engine in the last year have changed the way we need to and can design in the engine.


rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 22nd Jul 2011 09:54
I am going to make it clear, in both these examples the work was not created for this game, the work above was designed for a competition 3 years ago, Hell Church was a mod designed for UDK, please stop talking about the 'team' of artists from around the world who are 'working' on this project. In reality your collecting ready made models and will obviously be writing the story around what you guy's acquire, this may be a language communication problem but it has been like this from the start and I hate to say it but evasive answers to simple questions are spoiling what is in fact a great concept.

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Jul 2011 10:02 Edited at: 22nd Jul 2011 10:03
@Rolfy
Here You are the team members and collaborating artist official site (Insomnia Team - not fully updated). These both (Simon and Chris) - are only collaborating (donating their already done models). Team members are working dedicated models - characters, weapons, environment stuff), collaborating artist are donating his already done models.
http://www.insomnia.awsome.pl
What is wrong with it?



Bejasc3D
17
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 22nd Jul 2011 10:06
Quote: "What is wrong with it?"


YOU seem to be taking the credit for it, or your 'team'.
When infact these people are not on your team, you have contacted them to ask to use their models, with either a positive response or none at all.

Or atleast, that is how you are coming across.

How many people are n your IMMEDIATE team. That you converse with every day, that are constantly doing work FOR this project, not donating OLD work?


rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 22nd Jul 2011 10:14
I didn't say anything was wrong with it, I just feel you need to be more clear on what artists create here when you post it, it doesn't take much to give an artists FULL name, not just call him Simon, how and why did he create the scene and when. Heck its not even neccessary to give all that info TBH. If you give a link to his website all the better, I think thats just basic courtesy, after all he gave you permission to use his work and its the least you could do.
I was really interested in this project due to the quality of work on display and the whole concept is pretty exciting, but you've been lacking in any credit to hard working folks who have obviously very generous to you and that pisses me off.
I guess the fact is I am more interested in the creators than the guy's that simply make it FPSC ready.

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Jul 2011 10:19 Edited at: 22nd Jul 2011 14:08
@Titanium
all my artists are and will be credited properly. I have now 40 artists working on new things for my concepts and over 160 also helping me. I have contact them a couple of days.
@Rolfy
Sure, it will be fair to give more informations about creators, thanx for your suggestions.
So we will show original model from creator and for comparision how it looks in FPSC engine.
anyway it is good chance to make more "unreal" or first game with such support in FPSC engine...
If You could help I will be very happy.

Mr Game



darimc
19
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 22nd Jul 2011 18:36
Listen Mr. Game, here is the simple question that should solve most of the confusion. Do these 200 people on your "team" actually work for you? Or have you just searched the internet and found models that you liked and used them, then considered the artist who made them to be on your team? So, do you contact these artists on a daily basis and if you tell them to create a certain model, will they? Or have you just found their models on the internet? If you have only found their models, please stop claiming them as members of your team, because they are not. There is nothing wrong with making a game alone, and using models collected from various websites. You are impressing no one at all by lying and saying you have a huge team working on this game, when in reality you are just using their pre-made models.

Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Jul 2011 19:57 Edited at: 22nd Jul 2011 20:05
@Darimc
You are welcome. Like I said above:
I have 40 artists still working for this project, other 162 were just donating their already done models and probably will be still support my game.
My goal is not to boast or argue about my team, my goal is to make really great game competing with nowadays games.

ok, end of interview with Mr Game about his team.



Bejasc3D
17
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 22nd Jul 2011 20:05
Quote: "end of interview with Mr Game about his team."


It's not like you're hiding anything, are you?


Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Jul 2011 20:15 Edited at: 22nd Jul 2011 20:21
@Titanium
What do you want to prove> and what for?
Do You wanna see declriotion of my all team member that they are working for Insomnia is Coming?
Is it some kind of Court?
here You are one of them:
http://www.polycount.com/forum/showthread.php?t=84993



Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Jul 2011 08:20
I found that church model on the authors website here

LINK

The part where Insomnia Is Coming is mentioned is however missing.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 23rd Jul 2011 08:31
@Wolf
in this case it is donating already done scene (btw one made for some contest 3 years ago) so Author can not do this because it was done before my contact with him (it was not dedicated for my project when he made this). It is no matter here...



Bejasc3D
17
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 23rd Jul 2011 09:23 Edited at: 23rd Jul 2011 09:25
Quote: "It is no matter here..."


It is.
It isn't your work, you're putting it in a commercial game, without the authors permission, and will be taking all the money made for it, distributing it among the handful that actually are on your immediate team.
That is both illegal and immoral. - To use someone elses assets without telling them (let alone asking for their permission) in a commercial product.
You need to at the very least contact him for permission to use it, and mention that it is a commercial product.

We aren't 'having a go at you'
We are (trying) saving you from a potential lawsuit.


Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 23rd Jul 2011 09:35
@Titanium
it is nonsense
I have full permissions from Simon for commercial use his assets as game level and coming video cut-scene.
BTW. It is not possible to download it from anywhere, he send me his files himself.

so do not say something if You have no full information about it
but ok thanx for care, I am not a kid.



Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Jul 2011 09:48
Quote: "I have full permissions from Simon for commercial use his assets as game level and coming video cut-scene.
BTW. It is not possible to download it from anywhere, he send me his files himself."


Modeldesigners are usually cool so I believe that.

I'm into gamestuff for quiet some time now and this whole 200 artists story sounds adventurous to me.

Just get your game done as best as you can, get all necessary licenses and release it. If you present media. Just give full author credits for transparency.

Best luck with your game!



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 23rd Jul 2011 09:59
@Wolf
Big Thanx



darimc
19
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 23rd Jul 2011 18:24
Quote: "It is.
It isn't your work, you're putting it in a commercial game, without the authors permission, and will be taking all the money made for it, distributing it among the handful that actually are on your immediate team.
That is both illegal and immoral. - To use someone elses assets without telling them (let alone asking for their permission) in a commercial product.
You need to at the very least contact him for permission to use it, and mention that it is a commercial product. "
He said multiple times that he did get direct permission from that artist to use the church scene in Insomnia Is Coming. You should probably take time to read the entire thread before making assumptions. Not a personal attack, just a piece of advice.

rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 23rd Jul 2011 20:52 Edited at: 23rd Jul 2011 21:18
Straight up, this could be a great game, if you do justice to the media with great gameplay and an innovative, interesting storyline (dont tell me it is the greatest game ever, your buying public will make their own minds up about that).
I think though that you should restrict your posts to media created specifically for this project, your backing yourself into a corner by posting this stuff.
You dont want to post the designers details (understandable since your going to get half the forum spamming these artists looking for free models) but you cant post it and say nothing since it looks like you are trying to say its your work and thats going to annoy a lot of people.
Your doing nothing wrong with the way your going about this (except that your the only one going to make a proper buck from it, but thats up to the folks that want to give you media or work on your team).

That image above is a direct render from the Max file the guy sent you, so its very misleading when you post it as a concept preview for your game when it was created 3 years ago.

You need more transparency for this project if you want it to be successful, and to be honest your sales from users around here are going to be minimal so its kind of pointless to be hyping it this way on these forums, if your really serious about selling it you need to look elsewhere to promote it.

If you must post work like this and one of your team is making this stuff FPSC ready, it would be more appropriate to state the work is donated in the first post so people arent confused as to what exactly is being done by the team and what is donated work.

"This is a scene donated by... and we are currently making it FPSC ready, so far we got the bell in there"

By putting it here in the models and media board it looks like your saying "look what we did", maybe this would have been better in your WIP thread.

A Mod has been erased by your signature.
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 23rd Jul 2011 21:13
@Rolfy
One more time thanks for valuable advices.



Login to post a reply

Server time is: 2026-07-06 01:50:37
Your offset time is: 2026-07-06 01:50:37