I've seen several competing products for this same market space. So far GDK, SDL 1.3 and SFML 1.6 have been the ones that support C/C++ well enough for my usage. The remainder of my questions refer to Tier 2 usage.
The sign up sheet says that AppGameKit supports music and sound but don't specify the formats. Does it use encrypted file formats for music? I assume it uses streaming but does it use Ogg Vorbis or MP3? If it's the latter (MP3), have the necessary licensing options been covered?
I'm on a Mac right now but am working on a team with Windows users. Does the build process support CMake or any other cross-platform build scripts?
My team's game is written for a Commodore Amiga in C
. We're looking to make it work on many other platforms including handhelds. What pitfalls should we expect (besides converting palette cycling into regular animation in truecolor)? Our game will run in approximately 64 megs of RAM after the graphics conversion.