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AppGameKit Classic Chat / Making sprites?

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The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 21st Jul 2011 15:16
Hi, since I allready have an idea for the game that im going to create when AppGameKit is released i thought that I could start to create som media. But I have one question, if im going to create a animated sprite, does it have to be one file/frame or can it be something like a animated Gif image?

Allso what file formats does agk suport?

Srry about my english im from sweeden
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jul 2011 17:57
I doubt that .gif will be supported. I would use tile sheets, so you might have a grid of 16x16 frames in a tile sheet, then you create an animated sprite from that. I haven't checked the sprite commands in detail, but I need to do this for an idea I have, so I'll check and get back to you - but I'm sure you'd be able to set the tile etc for a sprite, or at least set the UV coordinates so you can make your own tile system.

So preserve your sanity and stick to tile sheets, and I'll let you know how AppGameKit will support them soon.

Health, Ammo, and bacon and eggs!
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jul 2011 18:39
Just checked, and AppGameKit has all the sprite commands you would need, it lets you specify tile set properties like tile width and height, and also lets you adjust UV coordinates.

Health, Ammo, and bacon and eggs!
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 21st Jul 2011 20:05
Awaome, thanks for the info!

Srry about my english im from sweeden

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