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FPSC Classic Models and Media / Custom enemy characters

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Message
SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 21st Jul 2011 16:28
Hi,
If I have bought a custom character from the net (commercial license etc) and it has its own skeleton, textures etc and is in Direct X format can it be used in FPSC?

The reason I ask is I am trying to do the above but it is not animating very well -

The following are the animating frames, how would I script this?

Animation Frames:
» idle 0--50
» walk 55--95
» run_to_stop 100--163
» run_loop 105--136
» attack01 168--218
» hit 223--257
» pray 310--393
» muscle 398--464
» attack02 469--519
» attack03 524--580
» cheer 585--660
» salute 665--755
» dead 760--796
» recover 801--869
» jump 874--952


Many thanks for any help given on this subject.
The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 21st Jul 2011 17:34
In the fpsc community guide part 2 there is a guide on wich animations do what. Then just copy a characters fpe file and replace the frames

Srry about my english im from sweeden
SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 22nd Jul 2011 12:30
The Zoq2, thanks for the info, I think I tried that a while ago and it did not work animations were all over the place, I remember somewhere that the frame count starts at 1 not 0 but I maybe wrong...

Has anyone got this to work before, custom skeleton and animations for a custom model in FPSC and works 100%???

Thanks again

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