I'm using APEX Now's CSM Importer in my application, and I'm running into an issue with texturing objects created through the plug-in.
I attached an image to explain the problem. The first image shows the graffiti tag on the wall; the graffiti art contains just the one picture in it, and is spread across the entire mesh.
When I try to apply a new texture to it, it shows up blank. I'm thinking that when I apply a new texture, the UV/UT coordinates get reset, changed, or screwed with somehow.
Can I apply a new texture to this object but keep everything else intact? Or is how DB currently works, and the CSM importer is doing something else to apply the image to the mesh?
EDIT: I checked the visibility of the mesh. According to DB, it's still visible. Also, all I want is for the texture to cover the entire mesh, e.g. (0 - 1 UV, 0 - 1 UT).
EDIT2: Changing the texture of the limb causes only the limb to disappear. However, I change the texture scale on the original texture of the limb. E.g.,
Scale Limb Texture n, 2, 2
causes the entire texture to appear on the limb twice.
EDIT3: I went through the vertexdata, and compared the UV/UT values before I applied the new texture, and also after applying the new texture. They're the same. Could the fact that the new texture has an alpha channel (PNG) be contributing to this?