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FPSC Classic Product Chat / Machinima in this engine

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conzan
16
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Joined: 23rd Sep 2009
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Posted: 23rd Jul 2011 17:28 Edited at: 23rd Jul 2011 17:29
Now I don't use this engine for much any more but as a video experiment series leading to another bunch of stuff which I wont get in to I wanted to try out some machinima in this engine, I just wanted to know if anyone had every made machinima in this engine and if so how did you find it
here's my attempt:
http://www.youtube.com/watch?v=xzBrTM8OtTM

i am conzan live with it
Omegamer
17
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Joined: 25th Feb 2009
Location: There
Posted: 23rd Jul 2011 18:22
Very cool attempt.
Made me very sad, only thing you need to do yet is lightmapping and maybe some backgroundinfo, why remember me? as example.

Maybe you post a new video with lightmapping and some background information I´m honestly interested.

conzan
16
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Posted: 23rd Jul 2011 18:43
thanks I will look in to do light mapping in the future and the back story is to be created in other parts and also some of it left to the viewer imagination I hope that me and the group of people who are working with me on this can inspire some more machinima with this engine get people really creative

i am conzan live with it
Kravenwolf
17
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 23rd Jul 2011 18:44
The Storyteller01 made a nice machinima some time ago. I searched his threads but couldn't find it. Maybe he'll stop by and link you to the video; it was very good.

Kravenwolf

conzan
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Posted: 23rd Jul 2011 18:45
I would love to see that to be honest might help me out in future

i am conzan live with it
Kravenwolf
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Location: Silent Hill
Posted: 23rd Jul 2011 18:48
Found it



Kravenwolf

anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 23rd Jul 2011 18:50
What blood spatter is that youre using? Just wondering...

Anyways...the video looks OK. There are a LOT of points to improve on... namely using the same blood spatter everywhere and also making the room smaller (I mean, come on, this looks like a mansion from the video )... anyhow, great attempt, and I also hope to see some more stuff like this from this engine

Cheers,
Anayar


For KeithC
conzan
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Joined: 23rd Sep 2009
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Posted: 23rd Jul 2011 18:57 Edited at: 23rd Jul 2011 18:58
haha they were actually different blood splatters (two were the same the one on the bed and the one behind the sofa) they just look the same I guess, and yeah the house is a bit big now you mention it, the all of the blood splats apart from one are from the gore pack the other one I cant remember where I got it from, I do hope as I go on I can get better (this being my first attempt at machinima with this engine)
oh and thanks Kravenwolf that looks very well done (piano)

i am conzan live with it
Conjured Entertainment
AGK Developer
20
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Jul 2011 02:07 Edited at: 23rd Sep 2011 23:52
I am working on an animated movie being made with this engine.
I don't want to call it "Machinima" though, because it doesn't use a game to make it. (just the engine)
So, technically according to the definition of machinima, my movie doesn't fit the term.
Check out my puppet script for controlling your characters, and that thread has a camera lift and other scripts in there too.
Maybe some of that will help, and if not, I will be sharing my new scripts once the movie is done.

I have often pondered what it would be like if someone modded this engine for "machinima", and even if the animations were extended for gestures.
It could really be a totally new product built off of this engine, but I haven't had the time to get good enough at DBPro to pull it off.

My only suggestions were going to be about the room size and the lighting, but they have already been mentioned.
Good luck with this, and I am looking forward to see what you come up with next.

@Kravenwolf
That video was very cool.
Having new animations added to the stock would be critical to the success of machinima using this engine, since it mainly has animations for combat.

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