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FPSC Classic Models and Media / Industrial Oil Container: Free Model From AG

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Armageddon Games
17
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 23rd Jul 2011 20:26
Heres my very second model.

An Industrial Oil container, good for battlefields or industry settings.

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Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 23rd Jul 2011 20:27 Edited at: 23rd Jul 2011 20:28
Heres a screenshot



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Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 23rd Jul 2011 20:35
Very nice! Just looking at your screenshot, is the pump part of the texture?

anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 23rd Jul 2011 20:38
looks VERY nice for your second model Could prove quite useful for a background object as the pump in the texture would look just awkward up-close

Keep it up !

Cheers,
Anayar


For KeithC
Armageddon Games
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Location: Im In my Little bubble, Find your own...
Posted: 23rd Jul 2011 20:43
Yeah the pump is part of the texture.

I am proud of this Model. i have been looking for something like this.. but never found the ones i was satisfied with.

enjoy all!

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DarkJames
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Posted: 23rd Jul 2011 22:29
The texture is extremely weak...try to either model the things in the reference picture...or erase them...add more detail,aswell,its just a fat cylinder right now.

Lets get into serious stuf
--------------------------------------
What about the blue text?.
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 23rd Jul 2011 22:40
They would actually work well for entities seen from a distance.

-Keith

Captain Coder
FPSC Reloaded TGC Backer
14
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Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 24th Jul 2011 22:57
Nice job! Amazing what you can do with a few primitive shapes...

But let me ask: how did you UV Map your models, because I cannot find where Milkshape's UN Mapper is, if it even has one. Would really appreciate the help, because I just downloaded Milkshape as well. Thought I would try to make a shelf, but decided to go the expedient way and just make a box instead (which turned out to be the LONG way - clicking and dragging each verticy into place and then creating faces instead of just using the cube option!)

Thanks in advance,
Captain Coder
Armageddon Games
17
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 25th Jul 2011 15:15
Quote: "The texture is extremely weak...try to either model the things in the reference picture...or erase them...add more detail,aswell,its just a fat cylinder right now."



wow man... how ungrateful can you get?


Im starting out, its not like im gonna be perfect the first few times...

im not deleting them, and im not going to fix them. they are free... what do you expect?

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Armageddon Games
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Posted: 25th Jul 2011 15:46
but thanks to everyone who has commented and enjoyed the free stuff

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