Quote: "How do you do a modern day game? "
Well, I've been asking HAL3000 what he thinks about it and he has 35257923958385123 Ideas that have elements you can recombine for another [Array out of bounds] storys and scenarios.
You can get inspiration from a lot of good movies or novels. Or, if you are a more limited human being, call of duty missions.
Quote: "What do you consider black ops to be?"
A pretty decent first person shooter and part of the call of duty series. Black Ops however has due to sneaky marketing and fame reached an immense level of popularity that I can not understand.
Quote: ""Don't make a horror game""
Unless you have a really good idea for it. ( This idea does not involve "fan game" "inspired by other game" "Zombieoutbreak" or "secret labs" at any rate)
And then, Wolf posted his thoughts:
You see... a lot of people buy assets and throw them in the editor. Thats not what this is about. You know that you are on to something good if onl 30% of the actual work are happening in the editor. If this is not the case... you are doing it wrong, trust me
What I would like to see are more games where the editors put in some heart and effort. Some personal style, a minimum of athmosphere and at least media that fits somewhat together.
"Hey! I bought FPSCreator!"
"So you can create your own shooter? Something like crysis?"
"Not exactly, but a good game is totally possible, dude!"
"Awesome! So you can invent your own guns, characters and make up your own story? Heck! You could even invent and entire new world!"
"Nah! I just do what everyone is doing and make a generic zombie shooter!"
I have the feeling that a lot of people had this inner conversation.
What else I would like to see? People that read the tutorials we, the advanced users, are writing and make use of them. LEVEL, GUNS,ZOMBIES,WINZONE is NOT a concept!
-Wolf