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FPSC Classic Product Chat / FPSC hit reaction?

Author
Message
PowerEye
16
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 24th Jul 2011 09:17
Are u sick of your FPSC games been unrealistic because of no hit reaction?? WELL GUESS WHAT!! ... so am i , so if any one could help with idea's on how we could make this then share them here

Once the power always the power
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Jul 2011 09:20
Scroll down to the searchbox and enter "limb detection".



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
IntRepid Bullet
14
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Australia
Posted: 24th Jul 2011 09:21
What do you mean by a "hit reaction". As in when you're hit your character stumbles or something like that?

Yeh, I'm a noob. <3
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Jul 2011 16:49 Edited at: 24th Jul 2011 16:55
:state=x,shotdamage=x:dosomething...

very easy to get a reaction from a npc if he gets shot a specific damage. its also possible to cause different reactions in doing these in more lines and set different x.
10dmg = jumps in the air and gargles
20dmg = running in circles and doing chicken sounds
30dmg = running to the next wall banging his head against it
40dmg = shouts "attention ladies and gentlemen, please fasten your seatbells we are ready to take off"
50dmg = runs towards player and explodes in a 1000dmg fireball up to the sky.

no problem.

edit: now i see the above i think i will write that script, sounds funny^^

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