That's what I've been using, but now there's another problem. There is no way for me to alter the height map of the terrain. I've tried several ways to change it. I can't find any way to delete an old terrain so I can make a new one, and there's no way to take the actual mesh and alter it. I searched the forrum for ways to do this and none of them gave me any hope. There was one possible (void dbDeleteTerrain(int iID)
by putting it in the header file, but that didn't work. Either it's not in the code at all or it's a different phrase like "dbTerrainDelete...." or whatever.
Ultimately, I need to generate a single terrain in-game an infinite number of times. I don't need more than one terrain at any one time, but I need to be able to generate it with a wide variety of elevations (for each landing site on each planet).
The fastest code is the code never written.