Ok just built the simple demo level. Extracted the level1.zip file to files\levelbank\testlevel. Left the imageblock.bin in the files folder and ran this code.
Set Dir "Files"
open imageblock "imageblock.bin", 1
gdividetexturesize=0
universefile$="levelbank\testlevel\universe.dbo"
Load Static Objects universefile$, gdividetexturesize
Position Camera 650, 570, -450
Point Camera 0, 45, 0
Set Camera Range 0.5, 32768
Set Ambient Light 50
Backdrop On
Hide Mouse
Sync On
Sync Rate 0
Disable Escapekey
while Escapekey()=0
tkeystate30=0 : tkeystate32=0 : tkeystate17=0 : tkeystate31=0
if Keystate(17) or Mouseclick()=1 then tkeystate17=1
if Keystate(31) or Mouseclick()=2 then tkeystate31=1
if Keystate(30) then tkeystate30=1
if Keystate(32) then tkeystate32=1
cammovex#=Mousemovex()
cammovey#=Mousemovey()
cox#=Camera Position X()
coy#=Camera Position Y()
coz#=Camera Position Z()
movement=0 : speed#=3.0
x#=Camera Angle X() : z#=Camera Angle Z() : sy#=Camera Angle Y() : y#=sy#
if tkeystate30=1 then dec y#,90 : movement=1
if tkeystate32=1 then inc y#,90 : movement=1
Rotate Camera 0, y#, 0
if tkeystate17=1 or tkeystate30=1 or tkeystate32=1 then Move Camera speed# : movement=1
if tkeystate31=1 then Move Camera speed#*-1.0 : movement=1
Rotate Camera x#, sy#, z#
cmx#=Camera Position X()
cmy#=Camera Position Y()-grav#
cmz#=Camera Position Z()
if Static Volume(cox#, coy#-20, coz#, cmx#, cmy#-20, cmz#, 1.0)=1
materialtype=Get Static Collision Value()
cmx#=cox#+Get Static Collision X()
cmy#=coy#+Get Static Collision Y()
cmz#=coz#+Get Static Collision Z()
grav#=0.5
else
inc grav#,0.5
endif
if cmy#<-200.0 then cmy#=-200
Position Camera cmx#, cmy#, cmz#
camangx#=Camera Angle X()+cammovey#/1.5
camangy#=Camera Angle Y()+cammovex#/1.5
if wrapvalue(camangx#)>85 and wrapvalue(camangx#)<180 then camangx#=85.0
if wrapvalue(camangx#)>180 and wrapvalue(camangx#)<275 then camangx#=275.0
Rotate Camera camangx#,camangy#,Camera Angle Z()
Sync
Endwhile
Enable Escapekey
Delete Static Objects
close imageblock
End
It worked loading the images from the bin file.