Hello GameBuilder,
I am the author of the screenshots and Summer Night Like Ventura Highway and I'm glad someone other than me has liked the images. Thank you very much
The reason I have decided to make this scene (Ventura Highway Like screenshot) because I was bored of just seeing the narrow streets and narrow corridors in FPSC. So I wondered why not try to making a wider game scene similar that ones seen in Ghost Recon Advanced Warfighter or Rainbow Six Vegas 2?
Similar to magician and special effects creators for movies, game developers also have their tricks, however when the secrets are revealed movies scenes, game scenes and magician shows acts lose a bit of their magic and enchantment. (my opinion though)
Having said that, let's go:
-Summer Night screnshot behind the scenes:
Very simple trick well explained by Kravenwolf:
Quote: ""...The forth screenshot the water probably is the same level throughout the entire map, but the pool is the only open area that the player can view under the ground segments, which is why that's the only visible water in the screenshot...""
That's it! Kravenwolf was right. Congratulations!
Below the floor area all are flooded as well as beyond the walls.
-Ventura Highway Like screenshot behind the scenes:
However this one is a lot more time-consuming and difficult task.
I had bad times that took me weeks to learn by myself how to do the correct texturing of the road (uvw map) in 3ds max.
Yes the "S" road was made fully in 3ds max. After that I converted it to x file using fragmotion software, great software to convert 3d models as well.
Unfortunately I can not teach 3ds max here. you will have to learn it by yourself if you don't know already, I'm sorry!
Regarding to the texture of the track with sand on beside was made using high resolution layers (sand and asphalt textures) in Adobe Photoshop so after the final track texture file was resized down to make it conform with the FPSC textures sizes.
http://i1109.photobucket.com/albums/h423/Northernbr/Road_sandy_picture.jpg
Trying to show how all it was done would require two tutorials, one for the road and another for texture track.
Here is a good exercise that is trying to figure out how the road and the texture were made in 3ds max and Photoshop.
If anyone can figure out how to do the thing maybe I can make the two tutorials showing how to make the road and track texture.
That's all!
Have fun!
Northern