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FPSC Classic Models and Media / My 1st Ever Model, A Satellite Communications Dish, is now FPSC ready!

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bruce3371
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Joined: 4th Aug 2010
Location: Englishland
Posted: 26th Jul 2011 00:17
Just wanted to post a screenie of the first model I've ever made FPSC ready (and only the 3rd model I've ever made in Milkshape!).



I won't be making this available to the forums, because it will be an exclusive for my game, Seclusion.

I will, however, be making more models, now that I've been bitten by the model making bug! These I will make available, as and when I complete them. I figured it was about time I started to contribute more fully to the forums.

But, as I'm still learning, C&C would, of course be appreciated, so that I can learn, and try to live up to the standards of the rest of the media creators here

Captain Coder
FPSC Reloaded TGC Backer
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Playing: Elite: Dangerous
Posted: 26th Jul 2011 01:04
That is REALLY cool! How did you UV Map it?

As for comments, the dish part kinda looks like it's made of stone. See if you can create a texture where it looks either uniform (minus wear and tear). Other than that, it looks good!

Captain Coder
BlackFox
FPSC Master
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Posted: 26th Jul 2011 01:37
Take pride, Bruce3371 You have now joined the ranks of us that make models and media. For your first, that is good work. The dish at first glance does look a bit like stone, but overall I'd use it in my developments without hesitation.

- BlackFox
bruce3371
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Location: Englishland
Posted: 26th Jul 2011 01:41 Edited at: 26th Jul 2011 01:44
Quote: "That is REALLY cool! How did you UV Map it?"


Thanks! I used UV Mapper Classic and followed a tutorial.

Basically, I made the model in Milkshape, exported it as an .obj file, loaded it into UV Mapper, mapped it, then imported it back into Milkshape.

I then cut and paste various textures into paint.net, so that they matched the layout of the uv map. I then applied the new texture as the material for the model in Milkshape. I then exported the finished model as an .x file, and used Entity Compiler to make it FPSC ready.
Quote: "As for comments, the dish part kinda looks like it's made of stone. See if you can create a texture where it looks either uniform (minus wear and tear). Other than that, it looks good!

[quote]As for comments, the dish part kinda looks like it's made of stone. See if you can create a texture where it looks either uniform (minus wear and tear). Other than that, it looks good!"


I deliberately chose textures that represented white painted metal, that had been weather worn from being outside for years. I scoured the internet looking for reference pictures, and of all the ones I found, none showed immaculately clean dishes, hence the choice to make it look weather worn.

The texture I used for the dish, I found on CG Textures, and is actually a picture of a white painted large oil tank (the kind you see at oil refineries).

At some point I will try to make my own custom textures. But, while I'm still learning the basics, for now I think I'll stick with sourcing free textures from the internet!

bruce3371
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Posted: 26th Jul 2011 01:46
Thanks Blackfox!

Quote: "The dish at first glance does look a bit like stone,"


Yeah, after you've both mentioned the same thing, I'm now thinking that maybe that texture needs a little bit of rust or something?

Quote: "but overall I'd use it in my developments without hesitation."


Wow! I couldn't have expected a better compliment than that! Thanks!

BlackFox
FPSC Master
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Posted: 26th Jul 2011 02:12
Quote: "
Yeah, after you've both mentioned the same thing, I'm now thinking that maybe that texture needs a little bit of rust or something?"


It may need to be a bit thinner. It looks like stone to me because of the current thickness, but that is just from what I see in the screenshot. Remember, you will probably get varied opinions and told what should be done. You'll learn to use what info is helpful and trash the rest. Like I said, for your first, that is better than some have done when they started out.

Quote: "
Wow! I couldn't have expected a better compliment than that! Thanks!
"


After watching BlueFox make her first SciFi Segment pack, and the two more packs she has in the wings to release soon, I can appreciate the time spent on making models and media. You gain some insight on time needed and spent on making a model, texturing, etc.

- BlackFox
Vent
FPSC Master
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Location: BC
Posted: 26th Jul 2011 02:26
Nice work! My first proper model was a bowl...





bruce3371
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Location: Englishland
Posted: 26th Jul 2011 02:56
Quote: "It looks like stone to me because of the current thickness"


Yes, I see what you mean about the thickness. I used one of the extended primatives in Milkshape for the dish.

I think I'll have another look at it, and see how easy or hard it is to edit a primative. I think it will involve moving vertices or something!!

Quote: "Nice work! My first proper model was a bowl..."


Thanks! I wanted to make something a little different for my first fpsc ready model, and I needed a satellite dish for my game anyway!

BTW, this isn't actually the first model I've ever created, only the first one I've made fpsc ready.

I've made 2 other models; the mailbox from Anayar's milkshape tutorial, and an old victorian cast iron radiator.

s4real
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Posted: 26th Jul 2011 03:13
Nice work on ya first model, keep at it.

best s4real



Pack ya games with vishnu packer its free.
BlueFox
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Posted: 26th Jul 2011 03:41
Nice work on your first model. Keep up the work. Looking forward to seeing more model designs.

- BlueFox
rolfy
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Posted: 26th Jul 2011 03:52 Edited at: 26th Jul 2011 03:54
Nice work, find a free rusty/scratched paint texture attached.
Is it STILL raining in Scotland, been away for a while.

A Mod has been erased by your signature.
anayar
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Posted: 26th Jul 2011 05:55
Looking GREAT for your first model Bruce!! Hope that tut came in handy

Cheers,
Anayar


For KeithC
bruce3371
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Posted: 26th Jul 2011 16:08 Edited at: 26th Jul 2011 16:10
Thanks for the comments and encouragement guys(and gal!)

@s4real, I've been well and truly bitten by the model making bug, so I will definitely keep at it!

@Bluefox, thanks! I've got a few ideas for some models, mainly things that I need for my game. Once I've done those, I'll be thinking seriously about what models to make that I can release to the community

@rolfy, thanks very much! It's actually sunny here in Scotland for a change, has been for the last few days!!

@Anayar, thanks mate! Your tutorial was definitly a big help

bruce3371
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Posted: 26th Jul 2011 19:08
I made the suggested changes to my satellite dish model. I selected the vertices around the outer rim of the dish, and rescaled them, so that the outer diameter was reduced. I then added rolfy's rust texture, over the top of my original texture, and made it semi-transparent. I think it makes it look better than it was, but I'm still not 100% happy with the dish texture. Any other suggestions would be welcome of course!



I've also posted an in-game shot of the cast iron radiator model I made.



As always C&C are welcome

BlackFox
FPSC Master
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Posted: 26th Jul 2011 19:52
ET... phone home

We still like it. It takes time and practice to get a model right where you want it. And even then, there is always something that you want to change or adjust.

Cosmic would be so proud

- BlackFox
xplosys
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Playing: FPSC Multiplayer Games
Posted: 26th Jul 2011 20:13
Really great for first models. Keep working on the textures. Look up some actual satellite dishes and try to replicate the textures. Pay attention to the edges, shadows and bright areas that give textures depth and life.

Brian.

anayar
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Posted: 26th Jul 2011 20:29
I really like the radiator mate! If I had known the UV Mapping part helped you so much i would have released it just for you earlier lol

Quick question:


Cheers,
Anayar


For KeithC
bruce3371
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Posted: 26th Jul 2011 21:56
Thanks peeps!

@Blackfox, lol! Talking of getting a model right where you want it; I'm in two minds about the sat dish now! I can't make up my mind whether it's the angle the screenshot was taken from, or the dish looking odd after I thinned down the rim around it.

@xplosys, thanks! Yeah, texturing is something I'm going to have to practise a lot!

@Anayar, thanks a lot bud!

Quick answer:
lol

s4real
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Posted: 26th Jul 2011 22:39
@bruce3371 :- Try and add some wear and tear to your textures as well they look very clean but the textures are def getting better.

best s4real



Pack ya games with vishnu packer its free.
bruce3371
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Location: Englishland
Posted: 6th Aug 2011 03:05
I've just finished the next model that I will be using in my game Seclusion. It's a Cafeteria Self Service Counter, and will be used in the Barracks level. However, before I place it in the level, I need to enlarge it by about 50% so that it fits in properly.

I have a qustion about textures and shaders, how do you add the 'shine' to a stainless steel texture?

HEre's a screenshot of the model;



As usual, C&C are welcome

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