Having seen a lot of threads saying its not possible to have a select area for water in FPSC x9, that you can only cover the entire grid area, I decided to take a quick look at it.
I know that lowering the water level below the floor can give the appearance of water being only in a pool or whatever and trigger zones can be used to turn water on/off when not in the area.
But what if your water is contained in a 'tank' where you want to have walls or whatever without water outside this.
After messing with the WaterMask.bmp image file found in effectbank/common you can indeed limit where water appears, though I have to admit it caused me real headaches working out where this water
would appear, it seems that is has no real relation to the grid size or position and is strangely mirrored, but I got it working just the same.
Before anyone thinks this solves all, it doesn't, if you fall into the corridor trench area you will find yourself under water, so you would still have to use trigger zones to turn it off should you enter areas below the water line. But for appearance sake it looks pretty good.
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