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FPSC Classic Product Chat / Enemies to attack door?

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da2020
16
Years of Service
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 26th Jul 2011 13:48
As the title stated, is it possible for enemies to attack the door when it is closed by the player? I know they can open it but I don't think zombies can open doors My only problem is, I don't know any command that specifies if the door has been closed by the player
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 26th Jul 2011 14:47 Edited at: 26th Jul 2011 14:48
you can set up a variable when the door gets shut and locked.

should the door be destroyed over the time? transparent door or metal/wood?

i would script that whole thing with triggerzone for sounds and moanings, splintering wood/screeching metal. its all about sound to show that the zombies running wild behind the door.
you can insert an etimer with variables for the door entity to get destroyed after x-seconds when triggered so the zombies can claim the next room and follow the player.
da2020
16
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 26th Jul 2011 14:53 Edited at: 26th Jul 2011 14:55
My door is metal/wood and yeah that's exactly what I wanted! but I haven't been using FPSC for a while now and I have completely forgotten how variables work thanks for the response.

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