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FPSC Classic Product Chat / Commerical Quality Game

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SexyDevMe
14
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Joined: 27th Jul 2011
Location:
Posted: 27th Jul 2011 18:49
I've used this product before and I have really enjoyed using it.

My question to you: Do you think that this software can be used for a rather large single player game? A game that takes six hours to complete?

I realize it is a lot of work to accomplish this however, that's not the point of this thread.

Is this powerful enough?

More then a 'YES' or 'NO' please. State why.

[KyGames]
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 27th Jul 2011 20:40 Edited at: 27th Jul 2011 20:42
Quote: "Do you think that this software can be used for a rather large single player game? A game that takes six hours to complete?"

Unless it was a bunch of puzzles scavenging for keys... then no, probably not. FPSC doesn't really have the capability to be cinematic, or all that engrossing for several hours. It's got a feel to it that screams "I am made with FPSC!"

Edit: Of course, there are commercial successes with FPSC. Anderson and the Call of Cthulhu sold 30k copies, according to the developer (Sorry, can't remember which thread he said that in). It did, of course, get very well-panned by anyone who reviewed it.

Cheesehead for life.
Desecrated Studios
15
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 27th Jul 2011 21:23
Im pretty sure wolf takes like a month to complete each of his games? I have never heard of a game that only takes 6 hours to make, AND is commercial quality.

Very good games can be made in FPSC, as i have played a lot of them. Some are bad, but some are good. It just depends on how much planning and detail is put into it. FPSC can produce pretty good quality games, i obviously wouldn't say that it's Xbox/Ps3 quality but it's still decent...

So i say YES!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 27th Jul 2011 22:26
Quote: "Do you think that this software can be used for a rather large single player game? A game that takes six hours to complete?"


yeah

I make serious coffee - so strong it wakes up the neighbors.
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Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 27th Jul 2011 22:42
Quote: "I have never heard of a game that only takes 6 hours to make, AND is commercial quality."

He meant the game is 6 hours long

Cheesehead for life.
Desecrated Studios
15
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 27th Jul 2011 22:44
Ohhhh my bad i read it wrong, i thought you meant it takes six hours to make the whole game..

Never mind the first line in my comment above -___-

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
crispex
19
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Joined: 22nd Jun 2007
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Posted: 27th Jul 2011 22:50
Good games can be made, but you need to take the appropriate steps to make that happen. Lighting is key to any decent game, as is a great level design, good story (this being the hardest), and good voice acting. Voice acting is probably the most strained field that I've seen so far.

I just now realized I've had a typo in my signature for the past 3 years.
2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 27th Jul 2011 23:19
Quote: "Voice acting is probably the most strained field that I've seen so far."

With some Lipsync and animations. I mean, when you are buying a game, when someone is talking to you, you expect their mouth to move, right? But not just stand there with arms down an animation here and there and it gives it a more professional look already.


Cheers.

God help me, Please.
jeetu
15
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Joined: 4th Apr 2011
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Posted: 28th Jul 2011 04:44
yes
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 28th Jul 2011 14:43 Edited at: 28th Jul 2011 17:28
i think a near pro-game with content to get minimum 6 hours gameplay (why 6?? lets say 16-20 hours, thats more A+-style^^)
will need very much work to become a good one. not only lipsync and stuff, but at first replay-factor and enyoing it the full time will be hard as hell to get done, even pro-games often didnt match this. simply the amount of content to get it will be disgusting when you want the gamers to enjoy every second, or you use a totally new style of gameplay (THIS is the absolutely hardest to do, look at all the stupid samelooking "pro-games" out there, except small changes nearly all the same since 10 years).
you will need manymany helping hands for this, and, most important, the helping hands themselves have to be "pros" to get something that is pro. pro in "" to say that not only guys that work in that business are pros, but you have to get pro-work, even by a 14y old.

other thing is system compatibility, engine hooks/errors and smooth startup. here could be the main problem for fpsc-games, more than in questions around the game itself.

so i would say NO, not without a big team (that want to get payed because you cannot do this amount in the evening ) and big coding session afterwards to get a smooth package. and with this it would be a pro, based on fpsc. YES for this one with investment.
but you CAN create low-prize pro-games. there most people excuse some hooks.

all this the same for every other engine
ReFure
AGK Developer
16
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Joined: 24th Feb 2010
Playing: AGK
Posted: 28th Jul 2011 20:56
I remember playing through around 1 day for Mob Ties Toyko, it was amazing and suprisingly good! But hard too :/ The game went commercial, and I'm happy for it...Cause in my opinion it's an awesome FPS Game...


People say:

"Dude, I just made a game!"
"Sweet! What engine does it run?"
"FPS Creator"
"Well then it's a bad game."


Everybody who says this, probably saw some "first game" made by people. If people start joining this forum, gaining more interest,
maybe one day...they'll earn 1000s of








Nic

What? There is only one of you?
Desecrated Studios
15
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 28th Jul 2011 21:33
Quote: "GOLD ORE"


Creative sir, very creative XD

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 29th Jul 2011 09:56
Quote: "Do you think that this software can be used for a rather large single player game? A game that takes six hours to complete?"


short answer, yes- mathmatically it is possible

long answer: yes, but you wouldn't want to try. let's assume for example each level is derivative of the style of the last, and each one is a gigantic puzzle (the longest of which in an fpsc game has taken me about 10 minutes)

there can be a maximum of 50 fpsc game levels in an fpsc game, assuming each is just as big the last and the player will take the same amount of time in each level- that's 500 minutes or 8 hours and 20 minutes.

now can that really be done? sure, but it will be very boring. I for one would rather play a really great short 2 hour game,(I.E. portal) than be forced to trodge through a 8 hour long nightmare, hoping for it to get better as I played, only to realize as the credits rolled that I had just wasted my time. (I.E. Modern Warfare 2 )

this being said, most people are likely to run short on media, inspiration, or patience by the time they've made even 10, genuinely quality, full sized, 10 minute long maps. (probably long before)

the best advice I can give, is not to plan a game to be a certain length, but to plan it to accomplish a certain number of goals (I.E. tell a story, introduce certain characters, and go through a set of locations) regardless of the length, you'll have made a great game. because you designed for fun-factor rather than an arbitrary length requirement determined by the length of other (usually bad) games.

happy designing

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 29th Jul 2011 19:14
Bugsy explained it pretty much as well as you're going to get. Heed his advice. Do it.

Cheesehead for life.
ReFure
AGK Developer
16
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Joined: 24th Feb 2010
Playing: AGK
Posted: 29th Jul 2011 20:46
Quote: "Creative sir, very creative XD"


How about some
?


Nic

What? There is only one of you?
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 29th Jul 2011 23:34 Edited at: 29th Jul 2011 23:39
bugsy is right, but most people wont pay 60€ when they hear that the game only lasts 2 hours (when you play perfect)

playtime: yeah!
graphix: yeahh!!
sound: apple-earpads without any amp ...so you only need 8khz
gameplay&story: how is the graphix?^^

yes, stupid, but thats how it works for most people. so is the definition of aaa+games today.

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