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FPSC Classic Models and Media / Segment shader suggestions?

Author
Message
Vandaarc
14
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Pretoria, South Africa
Posted: 28th Jul 2011 10:21
I seem to be having some problems getting normal mapping working well on my segments, and therefor turn to the community for some help. I am currently using bond1's new pixel shader 3 segment shader, and it gives me beautiful normal mapping. However, all my stone and concrete textures seem to have a distinct metallic sheen to them. I have adjusted both my normal and specular maps with minimal results. Now my walls just look wet! Any advice or suggestions for an alternate shader would be greatly appreciated.
Vandaarc
14
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Pretoria, South Africa
Posted: 28th Jul 2011 17:31
Problem fixed. It turns out that Mapzone wasn't exporting my specular maps correctly. The normal mapping looks good now. Sorry for the bother.

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