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Newcomers DBPro Corner / DarkPRINCIPLES Free video tutorials thread

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Daniel TGC
Retired Moderator
17
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Joined: 19th Feb 2007
Location: TGC
Posted: 29th Jul 2011 15:58 Edited at: 29th Jul 2011 16:38
DarkPRINCIPLES Video tutorials


Introduction

I'm now releasing 1 video tutorial a week for the rest of this year, so I figured it was worth sticking up an organised thread listing my current series of tutorials.

The latest tutorial series is centred to run around Sprites, I'll be teaching everything from basic sprite creation and property control, to collision and various other subjects along the way.

All the lists here are in playlist form. To date there's 160 video's

Latest Video release:



Series in progress (Sprite Tutorial):

Tutorial Zero, Image Primer -- http://www.youtube.com/watch?v=ZwzgKYSG4qk
Tutorial One, Creating and Handling Sprites -- http://www.youtube.com/watch?v=YmEcF-q81fc
Tutorial Two -- Will be released on the 4th August

Original tutorial series (Pre-2010)

Tutorial #1 - Random number guessing game -- http://www.youtube.com/playlist?list=PL8985EE995BECC8FB
Tutorial #2 - Getting user input -- http://www.youtube.com/playlist?list=PL1D17A7EBA38559EA
Tutorial #3 - Creating a landscape with Treemagik -- http://www.youtube.com/playlist?list=PLC5961CEF1466F3DD
Tutorial #4 - Creating a health bar -- http://www.youtube.com/playlist?list=PL4AB5584C33AE0B50
Tutorial #5 - Basic collision and reaction -- http://www.youtube.com/playlist?list=PL4AB5584C33AE0B50
Tutorial #6 - Basic frogger game -- http://www.youtube.com/playlist?list=PL4AB5584C33AE0B50
Tutorial #7 - Save Game -- http://www.youtube.com/playlist?list=PLBB246699070E75D8
Tutorial #8 - Update health bar -- http://www.youtube.com/playlist?list=PLBF2FA0C8FD770E25
Tutorial #9 - Creating a main menu with Gimp and DBPro - http://www.youtube.com/playlist?list=PL8482535BB381E4F8
Tutorial #10 - Pong Tutorial -- http://www.youtube.com/playlist?list=PL78B3A4172F230096
Automatic 3D Map Generator -- http://www.youtube.com/my_playlists?p=7A53DC6A9B49959C
DarkAI Tutorial -- http://www.youtube.com/playlist?list=PL84EF29F5EC5769E8
Cartography Shop 4 tutorial -- http://www.youtube.com/playlist?list=PL82E97C4A51B62328
eXtends Tutorial -- http://www.youtube.com/playlist?list=PL4F413222F1DDC53B
Christmas special timer and flow control -- http://www.youtube.com/playlist?list=PLDC0656F0D70C44CF

Post 2010 tutorials

Moon and planet tutorial -- http://www.youtube.com/watch?v=1K7-IGTVBPU
Parallax scrolling starfield -- http://www.youtube.com/watch?v=VwMm_tG79zE
Distance formula -- http://www.youtube.com/watch?v=phnTkzvXNaU
Art Program series -- http://www.youtube.com/playlist?list=PLECDDDDF7625B036C
ODE Physics -- http://www.youtube.com/playlist?list=PLEA7A2BE7460AB84E
Loading and saving arrays -- http://www.youtube.com/watch?v=g5gHgLuT0m8
3D World Studio tutorial -- http://www.youtube.com/playlist?list=PLB80DC95E7FEC121A


Feature Length tutorial's




The very first tutorial


Video blog, updates and news (released monthly).
seppgirty
FPSC Developer
15
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 30th Jul 2011 01:21
WOW daniel this is great ! thanks alot for all of this. your videos are a great help.

will you ever do any tutorials for 3rd person shooters?

keep up the great work

gamer, lover, filmmaker
Daniel TGC
Retired Moderator
17
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Joined: 19th Feb 2007
Location: TGC
Posted: 1st Aug 2011 15:49 Edited at: 1st Aug 2011 15:50
If I do a 3rd person shooter tutorial it will be to sell. To take a user through the design and development process for a full First Person Shooter game, would take about 40 hours in real time. We're talking a new 8 hour tutorial at least. For that much work, it would have to be to earn a wage, instead of doing it in my spare time. (Remember a very basic Space Invaders tutorial took 2 hours 57 minutes, and I didn't explain everything in full either. Even a 3D version of Pong took 2 hours.)
DVader
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Joined: 28th Jan 2004
Location:
Posted: 2nd Aug 2011 20:08
I noticed on your vids a while back you had released a book. How's it going? I forget it's title now, which is a pity as I meant to keep an eye out for it. I'm sure you would have some info on that .

http://s6.bitefight.org/c.php?uid=103081
seppgirty
FPSC Developer
15
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 3rd Aug 2011 04:15
i understand that you would charge for a 3rd person shooter tutorial and i would pay for such a thing. your tutorials are very well done and getting more professional each time. just as long as the videos are higher quality. (my eyes are getting to old to try to watch text on youtube ) god i'm getting old

anyway, these tutorials are great. thank you for posting.

gamer, lover, filmmaker
Daniel TGC
Retired Moderator
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location: TGC
Posted: 4th Aug 2011 02:23 Edited at: 4th Aug 2011 02:24
Maybe one day, when I've got enough free time to take on a project like that. To start with I'd have to write an FPS game! That alone wouldn't be an easy feat. For now I'm working on a Text based RPG the short term will remain text based, but in the long term I want to build that up to a 2D then 3D RPG game, with either an isometric viewpoint or first person, or even a blend of first, third and isometric views. Perhaps along the way an FPS game will come out of it.

The reason I've not produced another tutorial set to sell so far, has been my dislike of DVD resolution tutorials. I'd love to print to bluray but it's far too expensive for short runs, and the view experiments I've run have produced an endless series of problems.

Digital media is an alternative but I've got to develop a platform and some kind of protection or the thing will be bit-torrented as soon as it gets uploaded. The ideal platform would be you-tubes rental system but that's not available world wide the same goes for amazon.co.uk

@DVader

The book has been on Amazon Kindle for a while, but it's a fiction book that's not related to DarkBASIC Professional or programming. I've not really had enough time to promote it, and I wanted to write the second novel before I started sending the first one off the publishing houses, but it's awfully difficult to get it picked up and realistically it's not likely to happen. Having said that, the second book has been drafted, I've stopped the rewrite for the moment, because I'm working on several youtube tutorial series, HTML, C++, DarkGDK and continuing the DarkBASIC Professional sprite series. As AppGameKit reaches final release I'm also casting my eye in it's direction.

Anyway, I've scripted the next eight DarkBASIC Professional video's, so they are ready to be made at any time, and the next tutorials I'm scripting will be C++, then DarkGDK, and by then AppGameKit will be released and I'll have a couple months worth of tutorials so I can study that.

Once I've done all that! I'll spend an uninterrupted month rewriting the second novel.

P.S. I'm re-releasing the first novel under a new name next year, in both printed and and ebook form. This is the new cover I've been working on (cause the last one was uninspired.)

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