You are going to get all kinds of stupid graphical crap by just dropping a material onto your object in for example 3ds max, then export it, and load it in DBPro comletely relying on the fact that the texture is already on the object.
Because it will be there.
But the alpha will never be functioning correctly.
So export your object with a standard gray nothing, and texture the object manually by commands in DB.
Just thought this might once space some people a couple hours... like i could have if someone would have been here to tell me.
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