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DarkBASIC Professional Discussion / Dark Basic doesn't like alpha added in an outside 3d editor!

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Quel
17
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Joined: 13th Mar 2009
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Posted: 29th Jul 2011 22:49
You are going to get all kinds of stupid graphical crap by just dropping a material onto your object in for example 3ds max, then export it, and load it in DBPro comletely relying on the fact that the texture is already on the object.

Because it will be there.

But the alpha will never be functioning correctly.

So export your object with a standard gray nothing, and texture the object manually by commands in DB.

Just thought this might once space some people a couple hours... like i could have if someone would have been here to tell me.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Quel
17
Years of Service
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Joined: 13th Mar 2009
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Posted: 29th Jul 2011 22:51
For the nerds: nope, i wasn't talking about 'maps' in the 3DS Max material editor, i was applying a .PNG with alpha channel in it.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
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17
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Joined: 22nd Aug 2008
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Posted: 30th Jul 2011 00:18 Edited at: 30th Jul 2011 00:21
I'm sure we're talking about the same thing . Only i tried with .tga . png doesn't even worked for me .

http://forum.thegamecreators.com/?m=forum_view&t=187413&b=1

I posted this issue in the bug reports board

http://forum.thegamecreators.com/?m=forum_view&t=187444&b=15

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