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DarkBASIC Professional Discussion / Collision and Physics Decisions

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gbison
15
Years of Service
User Offline
Joined: 15th Dec 2010
Location: USA
Posted: 30th Jul 2011 22:58 Edited at: 30th Jul 2011 22:59
Hello all,

I'm trying to decide on some options and maybe you folks can give me some insight and recommendations.

First up, Collision.
Which of the two collision systems is better or the most stable in what they do for DBP, Nuclear Glory or Sparkeys.

Second, Physics.
I have DarkPhysics but I have seen various complaints about this product which makes me think it was a waste of my money and if that is the case, is it completely broke perse or just various aspects. Would I be better served to learn the Newton Physics wrapper instead?

I appreciate any comments, suggestions and/or recommendations on this subject. As long as the price is reasonable Im not so much worried about if its free or not, I just want a product that works accordingly.

Thanks again.

"The greatest trick the devil ever pulled, was to convince the world he didn't exist."
WLGfx
18
Years of Service
User Offline
Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 31st Jul 2011 15:58
I couldn't tell you about a physics system because I've not used one yet but I've used Sparkys a lot without any problems. It provides all you would need for game programming, including ray-casting, sphere casting and sliding collision. And it's fast.

Warning! May contain Nuts!
Paradox452
14
Years of Service
User Offline
Joined: 29th Jul 2011
Location:
Posted: 1st Aug 2011 23:29
I use the Sparky Collision DLL all the time and I always get accurate and fast results with it. The sphere sliding collision is great, although I believe a new SC user would definitely need to look at some tutorials to understand how to get it working properly.

I installed Newton Physics at one point but never really used it, maybe I'll give it a try.
tiresius
23
Years of Service
User Offline
Joined: 13th Nov 2002
Location: MA USA
Posted: 2nd Aug 2011 05:28
What kind of game do you want to make? The game type usually dictates which physics system or collision system is best to use.


A 3D marble platformer using Newton physics.

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