I'm hoping that someone knows a simple solution:
I have a basic cube that I created in Cinema 4D that has a material with a diffuse (colour) map and a normal map on it. I exported to Ultimate UnWrap3D and exported it as a DBO file, loading this into DBPro crashed my basic app (just rotates an object for testing), so I exported it as .X with multi uvsets enabled. This showed in DBPro but is only showing a diffuse map.
Is there any way to get the normal map to load properly in DBPro? Is there a specific way to set this up in Cinema 4D. Should it be two UV/Texture tags, rather than just assigning one material with both diffuse and normal map applied?
Thanks for any help.
DarkBasic Pro 7.7 U77RC7
Windows 7 x64