Quote: "Current gen graphics:
"Hey Joe, there's this tower in the distance. Player can't reach it, I'll just make a cube to save space and time, and texture it prety well instead."
"Sounds cool Geoff, need to save resources anyway, the twenty AI in the foreground are more important."
"Okay, I'll just finish it up and tweak it. Should only take half an hour."
UD Graphics:
"Hey Joe, there's this tower in the distance. Player can't reach it, I'll just make a cube to save space and time, and texture it prety well instead."
"No! We have unlimited graphics, make a fuilly-fleshed tower, I want details everywhere!"
"But the only people who'll appreciate it are no-clippers, and besides, it'd just be surrounded by nothingness anyway."
"Are you mad Geoff! It needs a courtyard then, with small houses surrounding it, and a fountain, with some nice flowerbeds. We have unlimited detail, use it."
"Okay boss, I'll have it all done in about a week."
"
Something like that wouldn't, or shouldn't happen. No person on the team wants to fall behind on getting the work done because something CAN be super detailed. The difference between now and before with this technology is that you can satisfy the no-clippers by making it slightly more than a cube with a good texture. You can add enough detail to make it look good, while still not falling behind on all of the work that has to be done. If your boss does this, the fact that you are two weeks behind schedule is his fault, not yours, and when he is reprimanded by HIS boss, he might think next time.
Quote: " I don't know about others, but for me, it has nothing to do with whether the demo exists or not. The thing I'm skeptical of, and I think many others are, is not whether or not the technology they are showing off exists, but whether it is capable of doing what they claim it can."
Quote: "What it actually is: "static detail limited only by available memory and graphics card speed in relation to screen" resolution"
Hasn't this been settled already? The demo clearly proves it can do what they claim. Its just a MAJOR communication issue.
Add in the fact that animation is possible, and that everything could just look better, I'm going to say this is well worth the effort. people have been saying this will not end the graphics race, others say it will. Lets put it this way: as technology improves, the smaller the points, or atoms, will get. We will, in short time, get to the point where you can't see any more detail in the difference of atom size, despite screen res. At this point, artists will utilize this detail as best they can while staying on schedule, and the graphics race will indeed end. Then, people can focus back on two things: Gameplay and Art Style. I can't see how people are still bashing this thing as useless, or are skeptical of it. Its the future, its a big change, its almost here. Accept it, or judge it like a fad or useless as many people did the internet and fall behind everyone else. Your choice, but its here.