Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / A couple of questions about muzzle flash's, and animations

Author
Message
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 4th Aug 2011 01:19
Alright so i was searching the interwebz hoping to find a nice realistic muzzle flash i could use, and there are absolutely NONE. They have some on google, but they have black background = can't use. So i was wondering if anyone had some nice ones for sale/free or maybe where i might find some?

And here comes another rant about FPSC

Actually it is not, i just want to discuss something with everyone. The animations in FPSC suck, im sorry but you know they do. The reloading animations on almost every gun are too, i don't really know how to put it, realistic? We are making games here, and i want them to have a game feel to them. Let's talk CSS for a second, i love the animations that they use in that game. How come we can't get cool animations like that? Or even TF2, the gun animations are awesome!

I know that animating is HARD WORK, but maybe in the next gun model pack we could have alternative animations that look different. More towards CSS i would say, the animations in COD/TF2 are cool i guess too but i really like the way CSS does them.

Now this will be my last pointless thread, and all i wish is that i get at least 10 comments on this. Then a mod is free to lock this, obviously they can do that after i post this but i wish they wouldn't?

EDIT - I just realized something as well, why do these forums not have a section for posts like this? Where we can just talk about these things and not have the worry of them getting locked? That's just my opinion though, you can choose yours...

Thanks for reading this guys!

BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 4th Aug 2011 01:32
Quote: "i just want to discuss something with everyone. The animations in FPSC suck, im sorry but you know they do."


I don't share your opinion. I find the animations work perfectly for us. We modeled a popcorn maker and can make popcorn- it works and looks great. Matter of fact, I have extra here on stand-by in case Rolfy or Xplosys pop by to comment

Quote: "I know that animating is HARD WORK, but maybe in the next gun model pack we could have alternative animations that look different. More towards CSS i would say, the animations in COD/TF2 are cool i guess too but i really like the way CSS does them."


Apples and oranges. This is not CSS, it is FPSC. You work with what you have. Consider this. I can build a house with a hammer, nails, and a hand saw; or use a compressor,nail gun, and power saw. I use the tools I have to make the most of my productivity. Follow?

Part of being a developer is knowing your software- both the pros and cons of it. I imagine a $1000 game engine is going to have more bells and whistles than a $50.00 game engine, but the lower-priced engine can still compete if you know how to use it to its full potential.

Quote: "Where we can just talk about these things and not have the worry of them getting locked? "


MSN, e-mail? Perhaps not stating that "a mod is free to lock this" may be a start... Just off the top of my head.

- BlackFox
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 4th Aug 2011 02:23
Well i know that, but having a section on the forums would be easier and the whole community could see what people are talking about.

And i always regret what i say, i didn't really mean that the animations suck. I just mean that they are not to my liking, and i wish i knew how to animate so i could change them to my liking.

Quote: "This is not CSS, it is FPSC. You work with what you have"


I know, but all i was saying is that would it be that hard to animate it a different way? Im pretty sure animating is the same for most games. Obviously there are different programs for animating that different games use, but they are probably all similar?

Quote: "I imagine a $1000 game engine is going to have more bells and whistles than a $50.00 game engine, but the lower-priced engine can still compete if you know how to use it to its full potential."


I wish i knew all there is to know about FPSC, I've learned a lot in the previous year and i hope that i will soon become as good as the high valued members of the forum. But yes, i understand that a more expensive engine will have more to offer than FPSC. But we should still be able to animate the same way they do right?

I don't really know too much about this stuff, so some of what i say may not make sense. Im sorry if my first post seamed a little rude, i apologize.

Quote: "Perhaps not stating that "a mod is free to lock this" may be a start... Just off the top of my head."


Yeah i know i say this, but in my head im thinking "because i said that now they probably won't lock it " Which inevitably, they lock it.. I should probably just not add that to any more posts..

Thanks for commenting though BlackFox!

maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 4th Aug 2011 14:27
Quote: "I just mean that they are not to my liking, and i wish i knew how to animate so i could change them to my liking."


thats the point. animation is not the thing of the engine but of the artist. only thing engine can decrease animation-quality is low framerate > framedrops through bad calculation, and fpsc-engine is not the badest in this.

learn animating, then do the animations you want to see. thats all you can do, even if you would use another engine it would be the same.
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 5th Aug 2011 06:36
Quote: "animation is not the thing of the engine but of the artist"


Sorry, i understand that now. Does anyone know any good tutorials on animating? Is animating hard? It seems like it shouldn't be too hard? Im guessing im wrong, because im wrong most of the time.. But does anyone know of any? Thanks!

Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 7th Aug 2011 09:03
Why can't we have awesome animations like this?

http://www.youtube.com/watch?v=-NwYWjWActI&NR=1

Sorry for double posting, and like 5 days after my last post.. But im just trying to prove a point here. The animations are boring in FPSC is the better way to say it, and it's kind of true..

Check out the rest of his channel, he has like AMAZING animations..

Vent
FPSC Master
17
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 7th Aug 2011 10:06
Quote: "Why can't we have awesome animations like this?"


Because animation is hard. The ones we have work. They aren't loose and custom looking, but that's kinda the point. It's a solid, basic animation that will suit any game type.

There are lots of nice animations you can download, and it isn't too hard to re-rig the stock guns to them.



Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 7th Aug 2011 10:10
You mean like GameBanana animations? I have looked on there but have no idea how i would animate the guns to those animations. Do you know of any tutorials?

Quote: "Because animation is hard. The ones we have work"

Like i said before, i know animating is hard work but if we are going to advance as a game engine we should get some good animators Im kind of kidding..

But i know the ones we have work, but i personally would like something different..

Thanks for commenting though!

Login to post a reply

Server time is: 2026-07-05 17:56:11
Your offset time is: 2026-07-05 17:56:11