From my
original thread in the Dark Basic Pro forum I started to create a pseudo random 3d level generator but I abandoned Dark Basic Pro and moved back over to GDK and C++ and re-started the project.
Unfortunately GDK doesn't have Matrix1 Utils which has some great commands to manually put together a 3d object from it's beginning.
I'm at the point where I have the level generation completed:
And I am building it using many triangles.
How do I go about using the data I already have to build an object from scratch? ie. vertices list and faces list, then texturing, etc
The current state of my project is attached for download for anyone who would like a look at the algorithm code that generates a random level.
I would really like some help with this if anyone knows how to do this...
Warning! May contain Nuts!