Thank you Rolfy. Most entities use DDS and it bugs me that they are a pain to get transparent. In answer to your question, I wanted
off of it to be completely see through. I also know that switch has the script to alternate textures. I will just set both as
the same texture.
I'm been in such a creative rush that I've lost my sense on some of the other things of FPSC. I totally forgot that I could
alter the .fpe!
Quote: "If you want the whole thing transparent you could use a plane and apply transparent texture and use a simple switch script to operate. The switch your using uses an alt texture when on/off."
Well I specifically wanted that model because it sticks to walls and entities and it was easy for me to spot in the map
overview but at the same time didn't overcrowd anything.
I will try what you've said and see how it goes.
Your signature has been erased by a mod, because it was too small.