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FPSC Classic Product Chat / How to use Bond1's shader

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przemekh10
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Joined: 13th Nov 2010
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Posted: 7th Aug 2011 16:55
When i am trying use shader called norm_spec_tangentbasis.fx i see only black walls. I use ESM Shader program to generate _I and _N textures. What i am doing wrong? I turned off the fog, and still dont work. Sorry for my english
maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 7th Aug 2011 17:37
ambient-light-level 0 and no lights?^^
przemekh10
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Posted: 7th Aug 2011 20:15
No, even my 10 years old brother knows that he need ambient light level more than 0 or some lights to see somethink. I use ambient light 25 and one light with range 150 in small room (4x4)
Kravenwolf
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Location: Silent Hill
Posted: 7th Aug 2011 21:47 Edited at: 7th Aug 2011 21:51
You need the diffuse texture and a copy of the diffuse texture to end with the _D and _D2 extension, and these textures all need to be in your texturebank folder. You need to make sure the segment's .fps file has the norm_spec_tangentbasis.fx file added correctly to all of it's effect fields, that the texture paths are all correct and end with the _D2 extention. Make sure full shader effects are turned on. If you're using bond1's entity shader, you need to add the specular map to the normal map's alpha channel and save with the _I extension.

EDIT: Black walls can also be a sign that your graphics card doesn't support PS3.0. In which case, in order to use the shader, you'll need to upgrade your graphics card.

Kravenwolf

Desecrated Studios
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 7th Aug 2011 22:07
Im having the same thing, except my wall don't even show up. I did everything that you said Kraven and it still did nothing :/

NOTE: i posted a thread about my problem in product chat i think..

Kravenwolf
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Location: Silent Hill
Posted: 7th Aug 2011 22:18
Quote: "I did everything that you said Kraven and it still did nothing "


The only other thing I can think of is that your graphics card doesn't support Pixel Shader 3.0. My older computer didn't support the PS2.0 shaders from bond's Metro Theater Model Pack, which is why the walls and floors using those shaders became invisible. Maybe double check your card before considering it to be an FPSC bug.

Kravenwolf

Desecrated Studios
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 7th Aug 2011 22:21
Im using an HD Radeon 5770 1GB?
Do i really need a better one?

Kravenwolf
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Posted: 7th Aug 2011 22:23 Edited at: 7th Aug 2011 22:24
No, but at least that weeds out the possibility that the problem is your graphics hardware. Someone might be able to help you a little better if you posted that segments' fps file.

Kravenwolf

Desecrated Studios
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Posted: 7th Aug 2011 22:31
Sure. Here it is! (I edited a previous segment that already had the shaders working. I just changed the texture path)



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