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DarkBASIC Professional Discussion / Collision Hindering my program

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Black Chaos
15
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Joined: 20th Apr 2011
Location:
Posted: 7th Aug 2011 23:05
Hi guys,

I have been working on my level editor for a while now and I have learnt allot.

But I am on the verge of giving up due to my programs inability to detect and react to collisions in the right way[ic:kiwi

So if I could send my source code to someone with more advance knowledge in collision I would be great-full

Ive tried sparkys .dll but it does not seem to work for me at all.
E-mails please don't reply to this thread:[email protected]

bconline
KISTech
18
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 8th Aug 2011 00:19
The forum is here to help you, but also to help others that come along later that end up with the same or similar problems.

Collision can be a tricky beast, but Sparky's is certainly the best at it for 3D.

If you have specific questions about it, by all means post the question with a bit of code and you'll typically get several people willing to pitch in and help you sort it out.

I've done several things with Sparky's, and have found a few tricks that will help.

Black Chaos
15
Years of Service
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Joined: 20th Apr 2011
Location:
Posted: 8th Aug 2011 13:28
In short I need a function that handles movement and updates the characters collision.

Any help would be great

bconline
TheComet
18
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 8th Aug 2011 16:11 Edited at: 8th Aug 2011 16:12
Try out my Sparky's Collision Example made by me. *bows*

TheComet

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