@Duffer - Under the File I/O tab there is a button that saves the colormap. I would like to make and export a bumpmap, but at the moment, I'm not sure how to color one. The planet is a simple sphere, but exporting the object would be easy. I want to make an "asteroid" planet type, with a deformed mesh, and that would need to be exported. I've been thinking about using separate objects for atmospheric glow and planetary rings, so if I do that, then exporting a .x or .dbo object would only make sense.
@Diggsey - the texture is 1024 x 768, and it really suffers when zooming way close. I can probably double the size without too much of a performance hit. I've been kind of cheating with the artifacts - for the earthlike, the landmass doesn't extend far enough north or south to be affected. And an icecap would cover up those areas.
For the gas giant and barren planet types, almost the same thing, I made the solid color at the poles larger, and kept the turbulence away from the poles. For getting rid of the vertical seam, I split the map in half, flip both halves, and re-texture the center strip that doesn't match up.
@Both - thanks for the kind words!