So I've been working on my main project for now, but it has been temporarily frozen for summer activites and I need to kind of get away from the writer's block so I decided to finally reveal this project in TGC to get some inspiration.
It has been gaining massive recognition on Youtube, and some game forums.
(50 000 views on the first video, 15 000 total views on the other two)
So let's hear about the game, or it's pretty much a hardcore simulation.
I'll introduce the gameplay mechanics for now, as the storyline, setting etc. are still just thoughts and the game would be probably divided to episode 1 and 2. Giving any hints of this would be massive spoiler, so I'll leave it for now.
So when I said simulation, I really meant simulation. There is no HUD(crosshairs, hp bars)
There will be full physics, accurate scale, enviromental factors, realistic gun operating and everything.
Some key features listed (@time from the WIP2 video):
2 camera scope system with blur
Ground based dust when shot* @0:45
Animated scope adjustment* @0:55
Optical shadow(still experimental, works just by delay, not position) @1:30
Free look @2:30
Full body system(not just character legs, but the actual full body) @4:30
Bullet enter and also exit holes based on material
Aiming offset depending of stance(shooting while standing will offset the scope after shooting way more than in prone)
Different path for the scope and barrel
*AFAIK never been done in games before.
And some basic features:
Seconday weapons
Flashbangs with flash effect
Interactable world
Crouching, standing, proning, sprinting etc.
Still to come:
Fully functional wind meter, such as Kestrel
Ballistics
Particles
Dismembering limbs
Here is some media:
Second video, released in Mar 2011(best video):
Third video, released in Apr 2011:
And here is the outdated first video, released in May 2010:
http://www.youtube.com/watch?v=578aNtGS5rg
My videos can be found on Youtube under the name RealationGames
http://www.youtube.com/user/RealationGames
And non-scaled(1920x1080) screenshot because Youtube compression makes anything look good:
http://img837.imageshack.us/img837/401/sniper2011072600073427.png
Huge problem is the performance, this kind of project on DarkBASIC required high-end PC to run, even with these plain graphics without any shadows/post-processing effects.
Game will be(for now) about SWAT sniping, hostage situations, terrorists, bank robbers and such.
Full storyline with plot twists and characters of course.
So give your thoughts about this project... Is Darkbasic up for this kind of games?
At first I planned huge nature environments, but I have to stick with SWAT sniping missions.
I've made everything expect the sounds and place holder models. 3D modelling, animating, coding, designing, textures etc.
P.S.
Here is a fun excessive grass test:
http://img222.imageshack.us/img222/5066/sniper2011032117442000.png
Looks quite cool but obviously slow
Did run over 100fps on my high-end PC though.