Quote: "If you create a box(non scaled) the same size as the scaled box, does that one work fine?
I have a feeling there is a command to update object bounds but not sure I could find it for GDK
EDIT: Just read that there is a command dbShowObjectBounds(), if that works then you can see if GDK has wrong bounding box data."
Yeah but that costs loads of cpu.
Quote: "You can use dbCalculateObjectBounds( obj ) But you have to add it into the basic3d.h header file.
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Thanks it indeed compiled and run the program, altough still the same issue
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Thanks for your time guys! Really appreciate it. More ideas welcome.