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3 Dimensional Chat / Oneside in everything view entrance and everything (door)

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GameBuilder
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Posted: 8th Aug 2011 20:42
hey !

What my title means is that can i make a door that will be...

screen to explain



look the arrow going into the door this side

1- look through it
2- enter through it

and the arrow going out from the other side this side will be

1- cant look through it
2- cant enter through it

you know like you get in no way out

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xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 8th Aug 2011 21:10
Yes!

GameBuilder
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Posted: 8th Aug 2011 21:26
Well I will be pleased if you told me how to
lazerus
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Posted: 8th Aug 2011 23:56
... Can you explain this?

I dont have a clue what you mean/want. Are you after a one-way door? Then you need to look at scripts and coding for things like that.

GameBuilder
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Posted: 9th Aug 2011 03:10
one way door and one view door
anayar
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Location: Minneapolis, MN
Posted: 9th Aug 2011 17:54
He wants a door that is semi-transparent on one side and solid on the other side. RossTraDamus had some windows like this... you might want to ask him how he made those. Not sure if you can use the same effect for doors though

Cheers,
Anayar


For KeithC
Travis Gatlin
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Location: Oxford, Alabama
Posted: 10th Aug 2011 22:00
For a game? or Just in a render, Cause if it's in a game then you'd have to code it in there.

My Mind is very odd, it can memorize hundreds of commands, memorize 2 dictionary's worth of words, and make detailed 3D models. Yet my mind has trouble with the most simple calculations.
GameBuilder
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Posted: 11th Aug 2011 01:32
In game travis
Vent
FPSC Master
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Posted: 11th Aug 2011 01:55 Edited at: 11th Aug 2011 01:57
If you have two 'glass' pieces in the model then when looking through a translucent part the other side will be invisible because of the backwards face, but if you look through the solid side will be opaque.



Try that perhaps.

Edit: Just noticed you're going for a door, not a window, you couls spawn another entity over the door once you go through it.



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Travis Gatlin
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Location: Oxford, Alabama
Posted: 11th Aug 2011 05:25
Well, for the transparency part, you could just use backwards face culling, and make the front side opaque.

and for the collision part, you could make the model have no collision bounds at first, until you get to the other side which has an invisible object so where that when you collide with it, it makes the door object have bounds, so you can't go through.

My Mind is very odd, it can memorize hundreds of commands, memorize 2 dictionary's worth of words, and make detailed 3D models. Yet my mind has trouble with the most simple calculations.
GameBuilder
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Posted: 12th Aug 2011 02:58
Thanks Guys

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