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DarkBASIC Professional Discussion / Water sand and red stone in 2D demos

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Alien002
15
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Joined: 25th May 2011
Location:
Posted: 9th Aug 2011 02:44
In the attachment is 3 demos and screen shots of them.



demo 1 Water V4

Water that levels out.



demo 2 Sand V1

Ssand that piles up. It is water V4 with some chaanges to the code and graphics.



Demo 3 Red stone V1


added screen shot of basics clocks , logic ( invert , or , and , xor ) and 7 segment display.
Sorry about the basic graphics i'm not very good at makeing them.



Help with red stone

switches only output to red stone wires

Light only take input from red stone wires

red stone wires will connect to anything next to it

inverts will invert to red stone next to it and out it to the
red stone wire next to the blue line.

to change to direction of the inverts by click on them until
the right direction if found. Must have invert selected.

Input and output are link together if there have to same link value. This is a must in 2d linked red stone to other park of the grid. if there is not direct path to it by red stone wire. There can be a lot of input / output with the same value.

0 to 9 to change the link value.
control key to change display mode i use them for debuging and for checking the links values.

There may be something that i have mist e.g. bugs with the logic.
Alien002
15
Years of Service
User Offline
Joined: 25th May 2011
Location:
Posted: 9th Aug 2011 11:55
screen shots

sand V 1


Water V 4


Red stone V 1


red stone v 1 7 segment display


red stone V 1 logics gates


red stone V 1 clocks
baxslash
Valued Member
Bronze Codemaster
19
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Joined: 26th Dec 2006
Location: Duffield
Posted: 9th Aug 2011 15:34
Nice demos!

It would be interesting to see this all combined somehow into a 'sandbox' or puzzle game!

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