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FPSC Classic Product Chat / Alfresco problem! (Combining trees)

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Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 9th Aug 2011 17:57
Hi I have a problem in alfresco. The trees that I import into fpsc..... Uhh how do i explain this... They combine leaves? Any suggestions? It only happens to the trees and plants I can walk through.

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xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Aug 2011 18:00
Quote: "The trees that I import into fpsc..... Uhh how do i explain this..."


How about a screenshot? And please define "import".

Brian.

Slayer267
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Posted: 9th Aug 2011 18:04
Screenshot

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xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 9th Aug 2011 19:01 Edited at: 9th Aug 2011 19:02
I'm still not clear what the problem is. That doesn't look like a tree that came with the program. Is it one of yours? It looks like it has background still left in between the branches. Try to rotate the trees randomly when placing them. I can see repetition all over the place.

Please post the texture for this tree (in jpg or png please) so I can take a look at it.

Brian.

Slayer267
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Posted: 9th Aug 2011 23:21
It came with the program...


All the others are like that too along with the grass

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xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 10th Aug 2011 01:57
OK, but I still don't know what the problem is. Can you explain it better or circle it in the picture?

Brian.

Slayer267
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Location: Non of your beez wax
Posted: 10th Aug 2011 02:22 Edited at: 10th Aug 2011 02:26
Heres a vid... Its hard for a screen to describe...

It will be uploaded in alittle... Have to wait.

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Slayer267
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Posted: 10th Aug 2011 02:33
link - http://www.youtube.com/watch?v=HTmYKfnpyfc

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xplosys
20
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Posted: 10th Aug 2011 03:59
Hmm. I don't know, I never saw that before. I wonder if that issue can be repeated with any entity. Perhaps is just having too many dynamic entities in that space?

Brian.

Airslide
21
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Joined: 18th Oct 2004
Location: California
Posted: 10th Aug 2011 05:58
Hard to tell from the video but it looks like a sorting error. For some reason the trees aren't agreeing with the depth buffer. I'm not really sure how to go about fixing it unfortunately.
Slayer267
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Location: Non of your beez wax
Posted: 10th Aug 2011 08:33
aw that sucks

plzzzzzzz help

typing on wii ftw

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xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 11th Aug 2011 17:38
I can't replicate the issue. Is it possible that it's cause by your GPU settings? Have you customized your graphics settings?

Brian.

science boy
17
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Joined: 3rd Oct 2008
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Posted: 11th Aug 2011 18:23
its a transparency issue, get it on the x10 when converting from x9


upload your fpe, should have something saying transparency change the value and mess with that, if it does not work then i am also baffled

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Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 12th Aug 2011 22:29
This is odd, DarkBasic's backbuffer is having a bitchfight with your Z-Depth of the plains.. I'm afraid I don't know any IMMEDIATE fixes, but updating your graphics drivers(or in some cases with ATI cards, downgrading) might help. But this is pure speculation.

Sadly, this is most likely an issue related to your specs, and drivers in specific.
Slayer267
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Location: Non of your beez wax
Posted: 13th Aug 2011 01:40
I updated everything. Changed the trasparency to 0 and I havent changed anything in my graphics card.

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Northern
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Location: Brazil
Posted: 13th Aug 2011 22:07 Edited at: 13th Aug 2011 22:11
Hello Slayer267,

The scrambled image issue lies in the status of the entity tree, because you are using the trees as dynamic entities, however in Alfresco software all entities are set to static mode, not dynamic mode as shown in the attached screenshot.

When using dynamic mode in trees made with Alfresco you will get scrambled images of the foliages.

So, if you try changing your tree entities to Static mode (default mode in Alfresco software) hopefully everything all will be fine.

Have fun!

Northern
Ocho Geek
18
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Location: Manchester, UK
Posted: 13th Aug 2011 23:09
Quote: "It came with the program..."

a correct reply may be:

Thanks for the free texture

Please, think about the pirates... They're all around us


Not Spanish, Not Eight, Just Ocho

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Aug 2011 23:11
Try setting the transparency to 1. Someone else had a similar issue and that fixed it.

Brian.

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