Sorry about the lack of a reply, first time I have had for a while since posting.
"There must be something in the code that makes it crash. Try to narrow down at least where it crashes, e.g. put message boxes or screen prints into it, to see how far it gets before crashing. Check for obvious problems like uninitialized variables (memory content can be different in release version). If the program loads media, check if it can find all the files it needs (different working directory?). Those are the things that first come to mind. " - Mireben
Usually I catch those types of errors when I run in debug mode, the computer don't like the code. I hit those barriors and the program crash's. Correct and the recompile then it works. But then why in a Release version does the program crash?. The program crash's when it starts loading the media and setting up the class objectives. Earily stages. That much I know.
"Normally this happens when using vector, list or other of the STD libs. Fixed by going to your projects properties -> Configuration Properties -> C/C++ -> Code Generation and set the debug library from /MTd to just /MT... Hope that is all you'll need to fix it..." -Wlgfx
As for the setting on the compilier WLGfx, I don't see those options. This is what I got for properties on my project. See attached image
There are many answers but just one question" ~ Jerilith the Mad