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FPSC Classic Product Chat / August's Call for the Best of the Best

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KeithC
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Posted: 9th Aug 2011 23:43 Edited at: 6th Sep 2011 05:57



Alright Ladies and Gentlemen, and Game Developers of all ages! It's time for the Semi-Annual Call for the Best of the Best (August Edition). During the Month of August any FPSCreator Developer may submit their entry for the BOTB Hall of Infamy. Your game will be looked over and played, to see if it is worthy of the title of BOTB...along with a shiny new badge next to your avatar.

For rules, conditions and clarity; please check out the Rules of the BOTB

Any questions may be asked in this thread.

_____________________________________________________


Entries being considered so far:

Thanatophobia
ZooM: Factory of Death (Removed, for lack of a demo to play)
Dusk
Squadron AIU - Dark Storm
HMS Diptera
OPS- Escape


-Keith

Shakleford
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Posted: 10th Aug 2011 01:24
Hey I read the Rules of BOTB. From what I read. you will be accepting entrants in August AND November. So the game I'm working on can be submitted in novemeber as well?

I recently learned to sleep with my eyes open. ..... God am I tired
KeithC
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Posted: 10th Aug 2011 01:50
If you want to wait this one out, and submit it in November...absolutely, go for it!

-Keith

Shakleford
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Posted: 10th Aug 2011 01:54
Awesome. I'm pretty early in development so a November deadline is reasonable.
Thanx KeithC

I recently learned to sleep with my eyes open. ..... God am I tired
Bugsy
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Posted: 10th Aug 2011 02:50
I might drop out of the defy the odds compo to try to get something in for this. I didn't know there were now regulations on months when we can submit for a botb.

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Wolf
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Posted: 10th Aug 2011 03:11
Submitting in this thread is alright?

http://forum.thegamecreators.com/?m=forum_view&t=182248&b=35

The thread should provide all required information (including a video).

Thanks for your time giving it a try



-Wolf

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KeithC
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Posted: 10th Aug 2011 04:50 Edited at: 10th Aug 2011 04:54
Yep; you can either email me, or make a post here. If the game is accepted though; you need to follow the submission guidelines, and send the appropriate packet.

Quote: "I might drop out of the defy the odds compo to try to get something in for this."

Don't do that. As is indicated IN the Defy the Odds Comp; I'll be keeping an eye on the entries in it for a possible BOTB...independent of the normal (August) BOTB window.

-Keith

rolfy
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Posted: 10th Aug 2011 05:53
Quote: "- Games should be complete; no demos or single levels."

I am a little confused, does a level constitute a game or not?
I can see this working for showcase but how does it work for BOTB?
If a level is entered into a competition does it then automatically become a game,if so, why wouldn't a level from a FULL game not count for entry to BOTB?
Why bother making a full game?

KeithC
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Posted: 10th Aug 2011 06:07
A single level does not constitute a game. By that, I mean; I won't be accepting a finished level, that isn't part of a complete game. A finished level, in the form of a demo...from a complete game (in the case of a lengthy game, or one that is actually commercial), is acceptable.

Does that make it more clear to you?

-Keith

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Posted: 10th Aug 2011 06:11
Yeah that last post made it clear to me i might be joining this comp.
rolfy
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Posted: 10th Aug 2011 06:15
Yep! it does, in that case my own single demo level from an incomplete game is inadmissable...correct?

KeithC
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Posted: 10th Aug 2011 06:16
Which brings me to a point that often gets confusing about the BOTB.....it's not a competition at all; at least not in the conventional sense. There can be 1 or more recipients of the BOTB Badge, or there can be none at all. It all comes down to acceptance, judgment and fulfilling the criteria listed for entry/submission.

Thanks for bringing that up; I had meant to go over that earlier.

-Keith

KeithC
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Posted: 10th Aug 2011 06:20
Quote: "Yep! it does, in that case my own single demo level from an incomplete game is inadmissable...correct?"


Correct. In the old days of BOTB; it would have been accepted (as long as it was complete). The new guidelines up the ante, so to speak. A finished game, with all accompanying documentation (manuals, etc.) polish and advertising are what we're going for now. As FPSC is pushing out further and further (with the help of the Community as a whole, as well as Mods and Media/Scripts), so should the pinnacle of the user-base...and their work.

-Keith

rolfy
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Posted: 10th Aug 2011 06:37 Edited at: 10th Aug 2011 07:28
*EDIT: Ok... rather than posting the gobbledegook I just did...let me put it this way....a single level or at least a couple of levels entered into a competition may be entered for BOTB but I have to finish up my entire game....

To be honest I dont see many entries for 'Defy the odds' that will come from complete games. Just as the competition 'Scariest Horror Game Contest' (see Wolf's post above) was a single level contest.

KeithC
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Posted: 10th Aug 2011 07:24
Yes; whatever level(s)/demo you submit, has to be part of a complete game. I was a little confused after reading all your edits.

Just so you know; I don't expect the most Awesome Game in the World to be done by the end of the month...even with all the Dingos and Wallabies at your disposal.

-Keith

rolfy
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Posted: 10th Aug 2011 07:29 Edited at: 10th Aug 2011 07:32
Sorry Keith didn't mean to confuse you its just that your gonna get a bucketload of entries unless its made real clear that entries need to be from finished games (or at least at this point almost finished)
For your information we have funding for 3+ years so it wont be finished till book my flight to Spain.

KeithC
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Posted: 10th Aug 2011 07:34
Quote: "Sorry Keith didn't mean to confuse you its just that your gonna get a bucketload of entries unless its made real clear that entries need to be finished games."

Ah; then for that you have my thanks! I can always use the help clarifying what may seem easy to understand to me....may not be so for others. Have I asked you about judging the BOTB?

-Keith

rolfy
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Posted: 10th Aug 2011 07:38
KeithC
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Posted: 10th Aug 2011 07:44
I'll shoot you an email about it....tomorrow.

-Keith

Captain Coder
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Posted: 10th Aug 2011 19:55
Seeing that BOTB entries are, according to the BOTB rules:

Quote: "...reserved for those games that are above par. In short, this board is invitation only"


I shall wait another year of priming my FPSC skills before requesting to join.

Thank you for managing such a contest for the FPSC community KetihC!

Until next time,
Captain Coder
KeithC
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Posted: 11th Aug 2011 18:16
No problem; enter when you feel you're game is ready.

-Keith

Captain Coder
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Posted: 11th Aug 2011 20:51
WAIT!

I'm confused about the rules then. Can anyone enter the BOTB, as long as it is within the given amounts of time?

I would REALLY like to join, but better judgement tells me that I should wait until I know how to model, texture and animate well before I try anything this big.

Thanks for your time,
Captain Coder

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ASTECH
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Posted: 12th Aug 2011 03:12
Quote: "I'm confused about the rules then. Can anyone enter the BOTB, as long as it is within the given amounts of time?"


Yes but a game slapped together in a few days wouldn't be exactly BOTB material unless you were Kraven or Wolf.

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xplosys
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Posted: 12th Aug 2011 20:22
@Wolf,

I'm not able to play your game. The error message reads "The Parameter is incorrect."

Brian.

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Posted: 12th Aug 2011 21:09
I'm not necessarily planning on entering my game Seclusion in any BOTB, but if I do, I have a question; I understand that the levels have to be from a completed game, but what about shareware levels, that will be released before a full game is completed?

For example, I will be releasing the 1st 6 levels of my game as shareware, which can be played through as though they were a full game, complete with plot (with beginning, middle and end).

When the remaining levels are completed, I will then release them as an extended, 16 level game (possibly commercial as well).

Would you consider the 6 shareware levels as a complete game, or would you only consider the extended, 16 level game, as a complete game?

KeithC
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Posted: 13th Aug 2011 05:56
I see; so basically the first few levels/game are intended to be a free offering to "advertise it" a bit? In that case, I can accept that. As long as all the other requirements are met, and it's not just one level's worth of play.

-Keith

ASTECH
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Posted: 13th Aug 2011 14:01 Edited at: 13th Aug 2011 14:04
Well, I think I'm going to have to hold my game off until November. I was aiming at a commercial release but since my game is
so puzzle concentrated... I'd be giving up at least 3-4 of my puzzles in a "demo" if I have to give more then 1 level.

In the end however, I feel like my game will be above par in comparison to others, in gameplay alone. It wouldn't be much more then $2 and all funds
would help me with some money issues. I don't have a lot of buzz in my Dusk W.I.P thread but perhaps its only because I haven't shared every little
detail to the public. In the end, the real play experience will be quite amazing, in my opinion, for doing it that way.

Will be waiting for November I assume.

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bruce3371
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Posted: 13th Aug 2011 18:28 Edited at: 13th Aug 2011 18:30
@KeithC; Yes, that's exactly it, you actually put it better than I did!

In the shareware version, there will be 6 complete levels, which add up to a playable game, which reveals a significant part of the overall plot/story of the full game.

The only other thing that is likely to prevent my game's entry as a BOTB, is the lack of in-game video. This was a deliberate decision on my part. I wanted the story to be told in real-time, without the interruption of cut-scenes or video, in the style of Half-Life.

I've used the gameplay and level design to tell the story, with NPCs giving vital clues as to what to do, or where to go next. I also tried to use the levels themselves to tell the story. Each level has a visual theme, which provides further clues as to what is happening story-wise.

Because of this decision about in-game video (or lack of), I'm aware that my level design has to be done very carefully, with a lot of thought and attention to detail, to get my game anywhere near the kind of standards that are reqired for BOTB status. Therefore, I'm still a long way off even considering entering it!!

On the plus side, I believe my game conforms to all the other requirements, so we'll just have to see won't we? lol

KeithC
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Posted: 17th Aug 2011 21:34
You could always do a few small cuts of in-game play, revealing little/nothing; and splice them all together in one video.

-Keith

ASTECH
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Posted: 18th Aug 2011 16:48
I take it back... I might be able to release my game by this month...

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bruce3371
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Posted: 18th Aug 2011 18:34
Quote: "You could always do a few small cuts of in-game play, revealing little/nothing; and splice them all together in one video."


Oh well, I guess I won't be entering it for BOTB status then. I'm just not willing to make that kind of compromise with my game. It was a deliberate artistic decision not to include any kind of in-game video. I honestly don't think it's a necessary part of any game. Afterall, Half-Life managed without it...

But, I'm not going to try and tell you to change the requirements for BOTB status, or to make an exception just for my game (otherwise it would open the floodgates).

Obviously you (or whoever decided on the requirements) feel, for whatever reason, that in-game video is a necessary part of a good game. I just happen to disagree.

KeithC
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Posted: 18th Aug 2011 18:52
If you have MSN; shoot me an email.

-Keith

bruce3371
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Posted: 18th Aug 2011 19:43 Edited at: 18th Aug 2011 20:53
Email sent

[edit]Oh dear, I just realised you were probably talking to ASTEK about the email, after he said he might be able to enter in August after all (insert red-faced smiley here)lol[/edit]

ASTECH
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Posted: 18th Aug 2011 22:50
@ Brudce3371

I think you are misinformed about the in-game video. I don't think he means that your game has to have video in IT...
but I think it means you need to record gameplay to make a small trailer, per-say, of what can be found in your game.

Anyways, I think he wants YOU to send him an email. I don't know though. I'm ironing out a bug in level 2 and then
I'm ready to start preparing my game for release.

Your signature has been eaten by a llama. Sorry; that's just the way it goes.
bruce3371
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Posted: 18th Aug 2011 23:02
Aaah I c. Well, if that's the case I really do have a red face now!!

I just assumed it meant cut-scenes, instead of captured video footage of the game running.

Maybe that section of the requirements could be re-written as "Video captured in-game footage, as a trailer, is now a requirement" or something similar, to make it a bit clearer?

Anyway, I'm in the process of making a training level, so hopefully (if what you're saying about recorded footage is correct), I should be able to enter it in November's BOTB.

KeithC
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Posted: 19th Aug 2011 00:14
Astek is correct; that is what I meant all along. I clarified it a bit more in the main BOTB Thread.

-Keith

bruce3371
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Posted: 19th Aug 2011 01:46
Thanks for clarifying! That's a big help Now I know exactly what's required, I can start the final few tweaks, finishing touches etc, and get it ready for possible submission in November.

Captain Coder
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Posted: 20th Aug 2011 05:22
@ASTEK:

Quote: "Yes but a game slapped together in a few days wouldn't be exactly BOTB material unless you were Kraven or Wolf. "


Thanks for clarifying for me, I thought you had to ask a Mod to join the competition or a Mod had to invite you; I'll remember that.

But I'll probably stick out for this month and maybe this year (or years). FPSC bugs are really hitting me hard, and I am trying to work around all of them without going insane Techincal Support has been a huge help, but I think I may have stumped them on one thing . I'm trying to clarify the problem for them, so maybe they'll be able to help me then.

Anyway, I have a long way to go before I become BOTB material, and that being said, I won't waste people's time trying to get attention for my indie game entry.

Good luck to all of you with your BOTB ideas, and may the Best of the Best win!

Captain Coder

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ASTECH
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Posted: 20th Aug 2011 05:52
I sent you an email Keith.

Your signature has been eaten by a llama. Sorry; that's just the way it goes.
KeithC
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Posted: 25th Aug 2011 17:42
First post has been updated with entries.

-Keith

KeithC
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Posted: 26th Aug 2011 17:20
Zoom has been removed from the que; it has no playable demo, therefore cannot be judged accordingly.

-Keith

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Posted: 26th Aug 2011 18:16
I understand that you cannot play this keith as it messes up your drivers. although, if it would be possible for somehow this to be tested would be much appreciated.

HMS Diptera

http://forum.thegamecreators.com/?m=forum_view&t=174922&b=35&p=0



KeithC
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Posted: 26th Aug 2011 18:38
Added to que and judging.

-Keith

KeithC
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Posted: 26th Aug 2011 18:44
Double post; but just to note. I won't be around for a bit of time, but I'll check my email when I get back...any entry that has a date within August will be accepted for judging, otherwise we'll see you in November!

-Keith

ASTECH
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Posted: 26th Aug 2011 21:35
Everything is fixed Keith and I do apologize for the inconveniences. I know having to download something multiple times is very annoying.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
KeithC
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Posted: 27th Aug 2011 07:11
No problem; I've alerted the other judges about the update.

-Keith

Bugsy
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Posted: 31st Aug 2011 04:24
keith, I'll submit mine tomorrow if that's alright

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Bugsy
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Posted: 1st Sep 2011 04:24
and here it is:
http://forum.thegamecreators.com/?m=forum_read&i=35

sorry for the double post!

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KeithC
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Posted: 6th Sep 2011 05:57
OK; "OPS- Escape" has been added as the last entry for this Season's BOTB. Stay tuned...

-Keith

KeithC
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Posted: 8th Sep 2011 19:05
Just a note to let you all know judging is on-going. Still have yet to hear of anyone finding my little "easter egg" in this thread.

-Keith

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