if you are sampling with Wrap address mode, yes, you will have a tile, and if you sample with the Mirror address mode, you will have a tile, but it's mirrored in every tile, for the Clamp mode, all coordinates outside 0,1 range will be wrapped to be either 0 or 1, for the border address mode, coordinates outside 0,1 range will have a color specified as the border color in the sampler, though, i only know about Direct3D11 samplers, but i believe it's the same thing in Direct3D9, either have it defined in a the shader, or (Direct3D9 only) do it using the IDirect3DDevice9