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Dark GDK / Just bought DarkGDK Commercial License

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vitinho444
14
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Joined: 12th Oct 2010
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Posted: 11th Aug 2011 13:08
Hey everyone

I just bought DarkGDK commercial license, and it is a installer.

i install it and it looks like same as DarkGDK free version...

But now i need to change the includes and libs to the Shareware one?


Can i start getting paid by my games?

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5
Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 11th Aug 2011 16:28
Quote: "Can i start getting paid by my games?"

Well that part depends all on you
vitinho444
14
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Joined: 12th Oct 2010
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Posted: 11th Aug 2011 16:34
And about the includes and lib?

Whats the difference between the paid version and the free one

C++ Medium 3.5/5
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Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 11th Aug 2011 16:48
only the license i believe.

_Pauli_
AGK Developer
15
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Joined: 13th Aug 2009
Location: Germany
Posted: 11th Aug 2011 17:17
There is really no difference, except that you now have the official permission (license) to sell what ever you make with DarkGDK.

vitinho444
14
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Posted: 12th Aug 2011 12:31
Nice.. but i wont for now of course even tetris is better than my game.

C++ Medium 3.5/5
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Red Eye
16
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Joined: 15th Oct 2008
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Posted: 12th Aug 2011 12:42
Quote: "Nice.. but i wont for now of course even tetris is better than my game."


Why did you bought it then? Why didnt you stick to free version and then switch to comercial one.

vitinho444
14
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Joined: 12th Oct 2010
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Posted: 12th Aug 2011 15:15
well..
1- was a friend of mine that bought to me.
2 - Its the same get it now or get it later..

C++ Medium 3.5/5
VB6 Advanced: 4/5
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Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 12th Aug 2011 20:10
3 - You are supporting DGDK

Well done.

I think DGDK would have got the focus in the past, if there would have been more people paying for the license, because it is way superior to DBPro.

vitinho444
14
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Joined: 12th Oct 2010
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Posted: 12th Aug 2011 21:16
Now im learning SDL/OpenGL so.. i will stop using DarkGDK .
When i move back to DGDK i think i will make my own wrapper using the DGDK Source.

Question:
If i had'nt a license and if i changed the source code of dark gdk, did i need to buy license to sell things?

C++ Medium 3.5/5
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TerryRussell
13
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Joined: 11th Dec 2010
Location: Chichester, UK
Posted: 12th Aug 2011 21:20 Edited at: 12th Aug 2011 21:22
I paid for 5 sets of Dark GDK with professional licences about a year ago. But sadly, it seems to me that the product has been left partly completed while the developers went off and did something they found more interesting.

Now that they seem to be having so much fun with the AppGameKit, I doubt that the GDK will ever have its bugs fixed. It's a shame, because I have found it to be extremely easy to use. If the omissions and bugs were fixed. I'd be over the moon.

I do wonder if the AppGameKit will be left in the same state when the next interesting thing comes along.

Amazing Simulation
www.amazing-forum.com
vitinho444
14
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Posted: 12th Aug 2011 21:56
wow 5 sets of DGDK for what?

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WLGfx
17
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 13th Aug 2011 15:05
I moved to PureGDK because of the support of the one command that was missing in GDK, IanM's - Make Object New command. It's available in DBPro but not available in GDK. I almost gave up on the project I was working with.

A bit further down the road when I finally get somewhere with writing my game I'll purchase a license, but for now it is just hobby programming for me as most of my code is open for anyone to learn from.

I'd still support GDK for what it is. And as someone said in another post somewhere, GDK and Dark Basic Pro offers things that all other programming languages don't.

C++ is the language for me, it's so much easier to code with, although I even still have to learn a lot still. DBPro I didn't like, I tried it, but went back to GDK. PureGDK is fiddly to setup at the moment but the support for plugins is great. It will be a license for PureGDK that I'll end up getting once I have something to showcase...

@vitinho - as time goes by you'll learn a lot more about C++, I have noticed your move to GDK and admire your confidence. Good luck with your projects...

Warning! May contain Nuts!
Red Eye
16
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Joined: 15th Oct 2008
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Posted: 13th Aug 2011 17:37
Quote: "well..
1- was a friend of mine that bought to me.
2 - Its the same get it now or get it later.."


...you sure?...

Quote: "Now im learning SDL/OpenGL so.. i will stop using DarkGDK ."


Anyway... good luck!

TerryRussell
13
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Joined: 11th Dec 2010
Location: Chichester, UK
Posted: 13th Aug 2011 18:31 Edited at: 13th Aug 2011 18:32
Quote: "
wow 5 sets of DGDK for what?
"


A ship simulator project. You can see how we're getting on at http://www.amazing-forum.com

There are some examples I've made, using Dark GDK and Irrlicht.

Amazing Simulation
www.amazing-forum.com
vitinho444
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Posted: 13th Aug 2011 20:52
@RedEye
Sutre of what? the 1 or 2? xD
About 1 yes im sure a friend of mine bought it, i gave him my account and a few days later i had the license there in my products..

About the #2 .. I think it's the same buy it now and buy it later.. if you want it its the same.. if you dont .. never buy.

C++ Medium 3.5/5
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Red Eye
16
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Posted: 14th Aug 2011 15:19 Edited at: 14th Aug 2011 15:20
I was refering to the second. If you develop your game first on free license and then buy the license if you are sure the game is finished, because "sometimes" people buy and then jump to something else (like you just did) and thus a dumb way to loose your money, dont you agree?.

vitinho444
14
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Joined: 12th Oct 2010
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Posted: 14th Aug 2011 17:05
yes but someday i will come back to Dark GDK.. so..
but i get your point.

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5

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