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FPSC Classic Models and Media / Melee animations from scratch and overriding default player actions.

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Psycho Psam
18
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 12th Aug 2011 09:25
I have been reading through the forums and found some information on melee weapons rigging, but what I want to do is create a small set of melee animation from scratch using Lightwave.

I know how to create animations to the point where I can export to a directX file from Lightwave.

I know that there are preset anim frames as found in the official community scripting guide for the default player.

What I don't know is how to make the player with a pick axe or crowbar strike it and that becomes a hit on an enemy. What ranges are they? Is this a short range weapon attack?

Am I supposed to pretend the pick axe strike is basically a gun with a bullet that only fires directly infront of the player and then stops a short distance away?
rolfy
20
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 12th Aug 2011 09:44 Edited at: 12th Aug 2011 09:55
Actually I just now realised you want this for the player and not an enemy character so my answer was useless to you, its more of a weapon issue.

Psycho Psam
18
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 12th Aug 2011 09:47
Yes I understand that. How do I move this thread over to the script board?
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 12th Aug 2011 09:50
A mod will move it for you, when one comes along and sees this
its late though so might be a bit.

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