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FPSC Classic Models and Media / Creating a character for the store with unique actions.

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Psycho Psam
18
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 12th Aug 2011 09:29
I have a skeleton character I want to put into the store for sale but does it have to copy the animations of other creatures?

For example my skeleton can hold
a) A sword then strike or block
b) An MP5 and shot with it.
c) Claw with empty hands.
d) Throw fireballs.

Is the way forward to grab a creature from the store and dissect it to determine how I can make my character do these things?

Am I supposed to author the character so that it just does what other enemies do in the games?

What if I want it to help the player? How can I override the default action and make the skeleton open doors, shoot, attack and pick up objects for the player?
Turtle Productions
17
Years of Service
User Offline
Joined: 22nd Jan 2009
Location: Finland
Posted: 14th Aug 2011 09:56
You can make animations for it by your own. Try Fragmotion or Character FX and you can make any animations you want, just add the animation information to yourcharacter.fpe file and some scripting (for sword blocking and so...)

Try that!

Thanks,
TP
Psycho Psam
18
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 15th Aug 2011 02:39
Cool - got Character FX - did a test run and got Psionic's Zombie, exported that, dropped it into FPSC Toolbox to set it up as a character, then loaded it as an entity in my level. I gave him a coward10.fpi script and he just turns to face me but I guess that's because his anims don't match up to a cower.

Thanks for your help.

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